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Paradox-01 (talk | contribs) mNo edit summary |
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I consider this as a ''fail''. Oni would need bigger view range and a texture support of 2096x2096. | I consider this as a ''fail''. Oni would need bigger view range and a texture support of 2096x2096. | ||
==ideas for onisplit== | |||
Neo might update OniSplit so that it is searching specific strings in object names of a dae level file. | |||
'''Cutscene cams''' | |||
* string "cutscene''N''" (e.g. cutscene231) -> OBAN | |||
'''Doors''' | |||
* string "door*" (e.g. doorBlastDoorMX2000) -> DOOR + BINACJBODoor + OBAN | |||
** but if the string is "door*clone''N''" then the DOOR and OBAN creation gets skipped (e.g. doorBlastDoorMX2000clone3), only class name, rotation and position get written into BINACJBODoor | |||
'''Animated objects''' | |||
* string "*_BeforeAnim": that's first static object with collision data (e.g. BlueCar1_BeforeAnim) | |||
* string "*_InAnim": that's the animated cutscene object (e.g. BlueCar1InAnim) | |||
* string "*_AfterAnim": that's the second static object with collision data (e.g BlueCar1_AfterAnim) | |||
'''Fake-destructible objects''' | |||
* string "*_BeforeAnim": that's first static object with collision data (e.g. WallOfWood2_BeforeAnim) | |||
* string "*_Fragment''N''": that's the group of animated cutscene objects (fragments of the static object) (e.g. ConcretWall2_Frag5) | |||
* string "*_ColFrag''N''": that's the group of static objects with collision data (e.g. ConcretWall_ColFrag5) | |||
* string "*_NoColFrag''N''": that's the group of static objects without character collision (e.g. ConcretWall_NoColFrag5)<br>NoColFrag would be useful if the fragments are quite numerous and small and hence would pose a problem to the pathfinding |
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