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'''Animated objects''' | '''Animated objects''' | ||
* string "*_BeforeAnim": that's first static object with collision data (e.g. BlueCar1_BeforeAnim) | * string "*_BeforeAnim": that's first static object with collision data (e.g. BlueCar1_BeforeAnim) | ||
* string "*_InAnim": that's the animated cutscene object (e.g. | * string "*_InAnim": that's the animated cutscene object (e.g. BlueCar1_InAnim) | ||
* string "*_AfterAnim": that's the second static object with collision data (e.g BlueCar1_AfterAnim) | * string "*_AfterAnim": that's the second static object with collision data (e.g BlueCar1_AfterAnim) | ||
'''Fake-destructible objects''' | '''Fake-destructible objects''' | ||
* string "*_BeforeAnim": that's first static object with collision data (e.g. | * string "*_BeforeAnim": that's first static object with collision data (e.g. ConcreteWall2_BeforeAnim) | ||
* string "*_Fragment''N''": that's the group of animated cutscene objects (fragments of the static object) (e.g. | * string "*_Fragment''N''": that's the group of animated cutscene objects (fragments of the static object) (e.g. ConcreteWall2_Frag5) | ||
* string "*_ColFrag''N''": that's the group of static objects with collision data (e.g. | * string "*_ColFrag''N''": that's the group of static objects with collision data (e.g. ConcreteWall2_ColFrag5) | ||
* string "*_NoColFrag''N''": that's the group of static objects without character collision (e.g. | * string "*_NoColFrag''N''": that's the group of static objects without character collision (e.g. ConcreteWall2_NoColFrag5)<br>NoColFrag would be useful if the fragments are quite numerous and small and hence would pose a problem to the pathfinding |
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