XML:ONLV: Difference between revisions

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'''Animated objects'''
'''Animated objects'''
* string "*_BeforeAnim": that's first static object with collision data (e.g. BlueCar1_BeforeAnim)
* string "*_BeforeAnim": that's first static object with collision data (e.g. BlueCar1_BeforeAnim)
* string "*_InAnim": that's the animated cutscene object (e.g. BlueCar1InAnim)
* string "*_InAnim": that's the animated cutscene object (e.g. BlueCar1_InAnim)
* string "*_AfterAnim": that's the second static object with collision data (e.g BlueCar1_AfterAnim)
* string "*_AfterAnim": that's the second static object with collision data (e.g BlueCar1_AfterAnim)




'''Fake-destructible objects'''
'''Fake-destructible objects'''
* string "*_BeforeAnim": that's first static object with collision data (e.g. WallOfWood2_BeforeAnim)
* string "*_BeforeAnim": that's first static object with collision data (e.g. ConcreteWall2_BeforeAnim)
* string "*_Fragment''N''": that's the group of animated cutscene objects (fragments of the static object) (e.g. ConcretWall2_Frag5)
* string "*_Fragment''N''": that's the group of animated cutscene objects (fragments of the static object) (e.g. ConcreteWall2_Frag5)
* string "*_ColFrag''N''": that's the group of static objects with collision data (e.g. ConcretWall_ColFrag5)
* string "*_ColFrag''N''": that's the group of static objects with collision data (e.g. ConcreteWall2_ColFrag5)
* string "*_NoColFrag''N''": that's the group of static objects without character collision (e.g. ConcretWall_NoColFrag5)<br>NoColFrag would be useful if the fragments are quite numerous and small and hence would pose a problem to the pathfinding
* string "*_NoColFrag''N''": that's the group of static objects without character collision (e.g. ConcreteWall2_NoColFrag5)<br>NoColFrag would be useful if the fragments are quite numerous and small and hence would pose a problem to the pathfinding
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