XML:BINA/OBJC/FLAG: Difference between revisions
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m (no need to mention AE here, is there?) |
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===general information=== | ===general information=== | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
* '''BINACJBOFlag.oni''' is level specific. (It can be found in | * '''BINACJBOFlag.oni''' is level specific. (It can be found in GameDataFolder/level''XX''_... ) | ||
Revision as of 13:00, 18 April 2013
FLAG : Flag collection | ||
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XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE DOOR << Other OBJC >> FURN |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINACJBOFlag.oni is level specific. (It can be found in GameDataFolder/levelXX_... )
BSL support
Flags can be used for various BSL commands, e.g.
ai2_movetoflag chr_facetoflag chr_teleport powerup_spawn target_set weapon_spawn
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one flag. Paste all flag data into there (this includes FLAG ...> and </FLAG> tag).
example
<FLAG Id="8171"> <Header> <Flags></Flags> <Position>-590.5805 45 -136.398453</Position> <Rotation>0 178.032745 0</Rotation> </Header> <OSD> <Color>0 255 0</Color> <Prefix>19800</Prefix> <FlagId>77</FlagId> <Notes>compound tower</Notes> </OSD> </FLAG> <FLAG Id="8178"> <Header> <Flags></Flags> <Position>-182.715027 -75 -2222.97729</Position> <Rotation>359.9998 0.6400126 359.999817</Rotation> </Header> <OSD> <Color>112 13 111</Color> <Prefix>17476</Prefix> <FlagId>100</FlagId> <Notes></Notes> </OSD> </FLAG>
tags
- <Flags> : (unknown)
- <Position> : (flag is set at this xyz-position)
- <Rotation> : (flag has xyz-rotation (in degrees))
- <Color> : (maybe used by "show_flags")
- <Prefix> : (unknown; in compound level: 17476 always appears with color 112 12 111, and 19800 always with 0 255 0)
- <FlagId> : (used by BSL commands and other files like PATR: Patrol Path)
- <Notes> : (space for notes: 128 characters)