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Paradox-01 (talk | contribs) mNo edit summary |
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First put the new "OniSplit.exe" into the second "lab" folder alongside the xml files. | First put the new "OniSplit.exe" into the second "lab" folder alongside the xml files. | ||
There's a "build.cmd" file. | There's a "build.cmd" file. Those two are the important lines: | ||
onisplit -create:level out lab.xml | onisplit -create:level out lab.xml | ||
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;shared folder | ;shared folder | ||
The master xml file can link to other xml files, most of them are object collections. Some resources used by those xml files can be found in a "shared" folder. OniSplit copies textures and "physics" objects into the output folder; furniture objects will be integrate | The master xml file can link to other xml files, most of them are object collections. Some resources used by those xml files can be found in a "shared" folder. OniSplit copies textures and "physics" objects into the output folder; furniture objects will be integrate into the AKEV. Unused resources in the shared folder will be ignored. That way the final level archive / AE package contains only necessary files which saves the end-user space. | ||
In the demo are various subfolders in shared folder: consoles, doors, furniture, triggers and turrets. | In the demo are various subfolders in shared folder: consoles, doors, furniture, triggers and turrets. | ||
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This is used to create pathfinding grids. | This is used to create pathfinding grids. | ||
Not providing a file path | Not providing a file path to BNV data (*.dae) can produce an error. | ||
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