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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (the "twosided" paradox) |
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:TwoSided | :TwoSided | ||
:Invisible | :Invisible | ||
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|align=center colspan=2| | |||
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_zpsd364f073.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_tn_zpsfa00879e.png] | |||
|} | |} | ||
<Texture Name="GOO"> | <Texture Name="GOO"> | ||
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* There you can give a texture a special format, for example "bgra4444", to make it transparent. | * There you can give a texture a special format, for example "bgra4444", to make it transparent. | ||
* | * Use gunkflag "TwoSided" to make surfaces visible from both sides. | ||
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it. | * If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it. | ||
Both makes sense, let's say, for a water-like substance. The biolab use this for an area with green acid. | Both makes sense, let's say, for a water-like substance. The biolab use this for an area with green acid. | ||
;TwoSided objects | |||
It's also possible to set this in Mod Tool. Use one image source for diffuse and transparency. | |||
It won't work with two images sources even if both sources use the same image. See screenshot if you are still unsure about this. | |||
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