OBD:Oni Binary Data: Difference between revisions
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This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | ||
* [[Anniversary_Edition|The | * [[Anniversary_Edition|The Anniversary Edition]] | ||
* [[AE:ONK|Oni ni Kanabo]] | * [[AE:ONK|Oni ni Kanabo]] | ||
* [[AE:BIP|The Binary Improvement Project]] | * [[AE:BIP|The Binary Improvement Project]] |
Revision as of 14:12, 17 July 2014
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.
The OBD namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals and endians is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Introductions to the types of files and data
- Explanation of instance files (.dat files)
- Explanation of raw and separate files (.raw & .sep files)
- Database of Oni's resource types (ONCC, TRAM, etc.)
- Documentation of Oni's data types (integers, floats, etc.)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)