User talk:EdT: Difference between revisions

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Do you remember a helpful resource and some annoying pitfalls about rigging characters in blender? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 23:52, 12 September 2017 (CEST)
Do you remember a helpful resource and some annoying pitfalls about rigging characters in blender? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 23:52, 12 September 2017 (CEST)
: It was Object Mode with Material for Viewport shading.  I had to merge all 19 parts of original Konoko into a single mesh for Overgrowth and used this pose. This was the .obj version that I posted in the Lugara thread, so no bones. Also I imported the AKEV.dae file for the Warehouse directly into Blender.
: Fortunately, I kept the links to the tutorials I used for rigging. Rigging and Skinning a Character Model: https://www.youtube.com/watch?v=PPbSGUPj72w, Making a Simple Walk Animation: https://www.youtube.com/watch?v=kSDWfx6ib9k  A search on youtube will give you more up to date tutorials, including how to use the Blender Game Engine. 
: You might want to search for "Third Person Characters in Unity" in youtube, they look interesting. EdT


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Revision as of 23:44, 12 September 2017

Oni WH Env Blender.png

Hi Edd,

if you don't mind I hope you can answer these questions.

Is this in Material view in your screenshot or does the Texture view works as it should on Mac side?

Was Konoko imported with that pose or did you move her bones?

Do you remember a helpful resource and some annoying pitfalls about rigging characters in blender? --paradox-01 (talk) 23:52, 12 September 2017 (CEST)

It was Object Mode with Material for Viewport shading. I had to merge all 19 parts of original Konoko into a single mesh for Overgrowth and used this pose. This was the .obj version that I posted in the Lugara thread, so no bones. Also I imported the AKEV.dae file for the Warehouse directly into Blender.
Fortunately, I kept the links to the tutorials I used for rigging. Rigging and Skinning a Character Model: https://www.youtube.com/watch?v=PPbSGUPj72w, Making a Simple Walk Animation: https://www.youtube.com/watch?v=kSDWfx6ib9k A search on youtube will give you more up to date tutorials, including how to use the Blender Game Engine.
You might want to search for "Third Person Characters in Unity" in youtube, they look interesting. EdT



Talk page archives: #1

Phew, another dusty talk page! *cough cough* I just wanted to draw your attention to this conversation, which is in reference to this edit of mine. Thanks. --Iritscen (talk) 23:59, 7 May 2013 (CEST)

Cleaned up all the dust. :) EdT (talk) 00:41, 8 May 2013 (CEST)
Mm, yes, but... :-S well, it's much better to archive it then delete it. There's a lot of history back there, like when geyser helped you patch the Mac app and we experimented with plugins. --Iritscen (talk) 00:47, 8 May 2013 (CEST)
Archived. Thanks for the suggestion. EdT (talk) 01:09, 8 May 2013 (CEST)
Thank you :-) --Iritscen (talk) 01:23, 8 May 2013 (CEST)