XML talk:TRAC: Difference between revisions

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[[User:EdT|EdT]] 18:27, 21 May 2020 (PDST)
[[User:EdT|EdT]] 18:27, 21 May 2020 (PDST)


Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:01, 22 May 2020 (CEST)
:Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:01, 22 May 2020 (CEST)
 
::I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:21, 23 May 2020 (CEST)


I have never dealt with overlay anims for bullet damage, I will have to look into that.
I have never dealt with overlay anims for bullet damage, I will have to look into that.


[[User:EdT|EdT]] 16:14, 22 May 2020 (PDST)
[[User:EdT|EdT]] 16:14, 22 May 2020 (PDST)

Revision as of 23:21, 22 May 2020

Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.

Simple TRAC: https://youtu.be/QzZcmebn5L4

Modified TRAC: https://youtu.be/9elZeliNOYc

I will continue to investigate why this happens.

EdT 18:27, 21 May 2020 (PDST)

Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --paradox-01 (talk) 18:01, 22 May 2020 (CEST)
I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --Iritscen (talk) 01:21, 23 May 2020 (CEST)

I have never dealt with overlay anims for bullet damage, I will have to look into that.

EdT 16:14, 22 May 2020 (PDST)