XML talk:TRAC: Difference between revisions
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::I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:21, 23 May 2020 (CEST) | ::I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:21, 23 May 2020 (CEST) | ||
I have never dealt with overlay anims for bullet damage, I will have to look into that. | ::I have never dealt with overlay anims for bullet damage, I will have to look into that. | ||
[[User:EdT|EdT]] | Mystery solved, it was not a TRAC issue, but rather a TRAM issue. All the TRAMs for the motorcycle had a height of 0. Once I changed the height to 1, the enemy will shoot at the motorcycle. | ||
As to why a TRAM height of 0 would disable an enemy AI from shooting, I can only speculate that the enemy AI uses the height of the TRAM to calculate the firing angle. | |||
[[User:EdT|EdT]] 20:46, 22 May 2020 (PDST) |
Revision as of 03:51, 23 May 2020
Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.
Simple TRAC: https://youtu.be/QzZcmebn5L4
Modified TRAC: https://youtu.be/9elZeliNOYc
I will continue to investigate why this happens.
EdT 18:27, 21 May 2020 (PDST)
- Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --paradox-01 (talk) 18:01, 22 May 2020 (CEST)
- I have never dealt with overlay anims for bullet damage, I will have to look into that.
Mystery solved, it was not a TRAC issue, but rather a TRAM issue. All the TRAMs for the motorcycle had a height of 0. Once I changed the height to 1, the enemy will shoot at the motorcycle. As to why a TRAM height of 0 would disable an enemy AI from shooting, I can only speculate that the enemy AI uses the height of the TRAM to calculate the firing angle.
EdT 20:46, 22 May 2020 (PDST)