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*The rest of this talk page needs an updating too! The material should be incorporated into the article or deleted. | *The rest of this talk page needs an updating too! The material should be incorporated into the article or deleted. | ||
--[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:12, 17 March 2021 (CET) | --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:12, 17 March 2021 (CET) | ||
==Throw pair animation table would be quite a-nice-to-have== | |||
==What we know and not know== | ==What we know and not know== | ||
: Older brain dump. | |||
Animations never stop, they flow from one to another. | Animations never stop, they flow from one to another. | ||
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Linking to a followup '''state allows for multiple choices''' of what specific anim comes next. An anim is picked up randomly from a pool of valid anims. Their '''probability or <Weight> is determined by TRAC''' - the anim collection. | Linking to a followup '''state allows for multiple choices''' of what specific anim comes next. An anim is picked up randomly from a pool of valid anims. Their '''probability or <Weight> is determined by TRAC''' - the anim collection. | ||
The Ninja's Moonwalk anim (taunt2) has only a 5% chance of getting picked. | The Ninja's Moonwalk anim (taunt2) has only a (100+5)/2 % chance of getting picked. | ||
<TRACAnimation> | <TRACAnimation> |
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