Oni (folder)/GameDataFolder/IGMD: Difference between revisions
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==IGMD== | ==IGMD== | ||
A subfolder of [[GameDataFolder]]. The original contents is as follows : | A subfolder of [[GameDataFolder]]. The original contents is as follows : | ||
==== | ====EnvWarehouse==== | ||
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN | Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN | ||
*warehouse_anim_scripts.bsl | *warehouse_anim_scripts.bsl | ||
Line 10: | Line 10: | ||
*warehouse_train2.bsl | *warehouse_train2.bsl | ||
*warehouse_training_scripts.bsl | *warehouse_training_scripts.bsl | ||
==== | ====manplant==== | ||
Level logic for Chapter 2:ENGINES OF EVIL | Level logic for Chapter 2:ENGINES OF EVIL | ||
*manplant_anim_scripts.bsl | *manplant_anim_scripts.bsl | ||
Line 17: | Line 17: | ||
*manplant_main.bsl | *manplant_main.bsl | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
==== | ====lab==== | ||
Level logic for Chapter 3:PUZZLE PIECES | Level logic for Chapter 3:PUZZLE PIECES | ||
*lab_cutscene.bsl | *lab_cutscene.bsl | ||
Line 23: | Line 23: | ||
*lab_main.bsl | *lab_main.bsl | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
==== | ====Airport==== | ||
Level logic for Chapter 4:TIGER BY THE TAIL | Level logic for Chapter 4:TIGER BY THE TAIL | ||
*airport_cutscene.bsl | *airport_cutscene.bsl | ||
*airport_main.bsl | *airport_main.bsl | ||
*airport1_level_logic.bsl | *airport1_level_logic.bsl | ||
==== | ====Airport_III==== | ||
Level logic for Chapter 5:HOT PURSUIT | Level logic for Chapter 5:HOT PURSUIT | ||
*airport2_cutscene.bsl | *airport2_cutscene.bsl | ||
*airport2_level_logic.bsl | *airport2_level_logic.bsl | ||
*airport2_main.bsl | *airport2_main.bsl | ||
==== | ====tctf==== | ||
Level logic for Chapter 6:COUNTERATTACK | Level logic for Chapter 6:COUNTERATTACK | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
Line 41: | Line 41: | ||
*tctf_objectives.bsl | *tctf_objectives.bsl | ||
*tctf_spawn_syndicate.bsl | *tctf_spawn_syndicate.bsl | ||
==== | ====power==== | ||
Level logic for Chapter 7:A FRIEND IN NEED | Level logic for Chapter 7:A FRIEND IN NEED | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
Line 48: | Line 48: | ||
*power_objectives.bsl | *power_objectives.bsl | ||
*power_spawn.bsl | *power_spawn.bsl | ||
==== | ====power_II==== | ||
Level logic for Chapter 8:AN INNOCENT LIFE | Level logic for Chapter 8:AN INNOCENT LIFE | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
Line 54: | Line 54: | ||
*power2_spawn.bsl | *power2_spawn.bsl | ||
*powerII_cutscene.bsl | *powerII_cutscene.bsl | ||
==== | ====state==== | ||
Level logic for Chapter 9:TRUTH AND CONSEQUENCES | Level logic for Chapter 9:TRUTH AND CONSEQUENCES | ||
*state_cutscene.bsl | *state_cutscene.bsl | ||
*state_level_logic.bsl | *state_level_logic.bsl | ||
*state_main.bsl | *state_main.bsl | ||
==== | ====roof==== | ||
Level logic for Chapter 10:CAT AND MOUSE | Level logic for Chapter 10:CAT AND MOUSE | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
Line 65: | Line 65: | ||
*roof_cutscene.bsl | *roof_cutscene.bsl | ||
*roof_main.bsl | *roof_main.bsl | ||
==== | ====dream_lab==== | ||
Level logic for Chapter 11:DREAM DIVER | Level logic for Chapter 11:DREAM DIVER | ||
*dream_lab_cutscene.bsl | *dream_lab_cutscene.bsl | ||
Line 71: | Line 71: | ||
*dream_lab_main.bsl | *dream_lab_main.bsl | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
==== | ====neuro==== | ||
Level logic for Chapter 12:SINS OF THE FATHER | Level logic for Chapter 12:SINS OF THE FATHER | ||
*neuro_cutscene.bsl | *neuro_cutscene.bsl | ||
Line 77: | Line 77: | ||
*neuro_main.bsl | *neuro_main.bsl | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
==== | ====tctf_ii==== | ||
Level logic for Chapter 13:PHOENIX RISING | Level logic for Chapter 13:PHOENIX RISING | ||
*tctf_ii_cutscene.bsl | *tctf_ii_cutscene.bsl | ||
*roof_main.bsl | *roof_main.bsl | ||
*tctf2.bsl | *tctf2.bsl | ||
==== | ====compound==== | ||
Level logic for Chapter 14:DAWN OF THE CHRYSALIS | Level logic for Chapter 14:DAWN OF THE CHRYSALIS | ||
*compound.bsl | *compound.bsl |
Revision as of 23:28, 16 November 2005
IGMD
A subfolder of GameDataFolder. The original contents is as follows :
EnvWarehouse
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
- warehouse_anim_scripts.bsl
- warehouse_cutscene.bsl
- warehouse_level_scripts.bsl
- warehouse_main.bsl
- warehouse_particles.bsl
- warehouse_train2.bsl
- warehouse_training_scripts.bsl
manplant
Level logic for Chapter 2:ENGINES OF EVIL
- manplant_anim_scripts.bsl
- manplant_cutscene.bsl
- manplant_level_logic.bsl
- manplant_main.bsl
- particle_scripts.bsl
lab
Level logic for Chapter 3:PUZZLE PIECES
- lab_cutscene.bsl
- lab_level_logic.bsl
- lab_main.bsl
- particle_scripts.bsl
Airport
Level logic for Chapter 4:TIGER BY THE TAIL
- airport_cutscene.bsl
- airport_main.bsl
- airport1_level_logic.bsl
Airport_III
Level logic for Chapter 5:HOT PURSUIT
- airport2_cutscene.bsl
- airport2_level_logic.bsl
- airport2_main.bsl
tctf
Level logic for Chapter 6:COUNTERATTACK
- particle_scripts.bsl
- tctf_cutscene.bsl
- tctf_door_lock_lights.bsl
- tctf_main.bsl
- tctf_objectives.bsl
- tctf_spawn_syndicate.bsl
power
Level logic for Chapter 7:A FRIEND IN NEED
- particle_scripts.bsl
- power_cutscene.bsl
- power_main.bsl
- power_objectives.bsl
- power_spawn.bsl
power_II
Level logic for Chapter 8:AN INNOCENT LIFE
- particle_scripts.bsl
- power_II_main.bsl
- power2_spawn.bsl
- powerII_cutscene.bsl
state
Level logic for Chapter 9:TRUTH AND CONSEQUENCES
- state_cutscene.bsl
- state_level_logic.bsl
- state_main.bsl
roof
Level logic for Chapter 10:CAT AND MOUSE
- particle_scripts.bsl
- roof.bsl
- roof_cutscene.bsl
- roof_main.bsl
dream_lab
Level logic for Chapter 11:DREAM DIVER
- dream_lab_cutscene.bsl
- dream_lab_logic.bsl
- dream_lab_main.bsl
- particle_scripts.bsl
neuro
Level logic for Chapter 12:SINS OF THE FATHER
- neuro_cutscene.bsl
- neuro_level_logic.bsl
- neuro_main.bsl
- particle_scripts.bsl
tctf_ii
Level logic for Chapter 13:PHOENIX RISING
- tctf_ii_cutscene.bsl
- roof_main.bsl
- tctf2.bsl
compound
Level logic for Chapter 14:DAWN OF THE CHRYSALIS
- compound.bsl
- compound_cutscene.bsl
- compound_main.bsl
- particle_scripts.bsl