Oni (folder)/GameDataFolder/IGMD/EnvWarehouse: Difference between revisions

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==Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN==
==Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN==
Original contents is as follows :
===Associated binaries===
*level1_Final.dat
*level1_Final.raw
===Original contents===
*warehouse_anim_scripts.bsl
*warehouse_anim_scripts.bsl
*warehouse_cutscene.bsl
*warehouse_cutscene.bsl
Line 8: Line 11:
*warehouse_train2.bsl
*warehouse_train2.bsl
*warehouse_training_scripts.bsl
*warehouse_training_scripts.bsl
 
==="Overcommented" version (not online yet)===
"Overcommented" version (not online yet) :
*warehouse_anim_scripts.bsl
*warehouse_anim_scripts.bsl
*warehouse_cutscene.bsl
*warehouse_cutscene.bsl
Line 17: Line 19:
*warehouse_train2.bsl
*warehouse_train2.bsl
*warehouse_training_scripts.bsl
*warehouse_training_scripts.bsl
 
===Rewritten version (not online yet)===
Rewritten version (not online yet) :
*different filenames anyway...
*different filenames anyway...
===Available mods===
===Related issues===

Revision as of 17:58, 17 November 2005

Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN

Associated binaries

  • level1_Final.dat
  • level1_Final.raw

Original contents

  • warehouse_anim_scripts.bsl
  • warehouse_cutscene.bsl
  • warehouse_level_scripts.bsl
  • warehouse_main.bsl
  • warehouse_particles.bsl
  • warehouse_train2.bsl
  • warehouse_training_scripts.bsl

"Overcommented" version (not online yet)

  • warehouse_anim_scripts.bsl
  • warehouse_cutscene.bsl
  • warehouse_level_scripts.bsl
  • warehouse_main.bsl
  • warehouse_particles.bsl
  • warehouse_train2.bsl
  • warehouse_training_scripts.bsl

Rewritten version (not online yet)

  • different filenames anyway...

Available mods

Related issues