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| Line 247: | Line 247: | ||
| align="LEFT" | alert level when investigating  | | align="LEFT" | alert level when investigating  | ||
|-  | |-  | ||
| bgcolor="#CACAFF" | 00  | | bgcolor="#CACAFF" | 00 00 00 00  | ||
| 0  | | 0  | ||
| align="LEFT" |   | | align="LEFT" | Alarm group number, see below  | ||
|-  | |-  | ||
| bgcolor="#F0F000" | 04 00 00 00  | | bgcolor="#F0F000" | 04 00 00 00  | ||
| Line 305: | Line 293: | ||
:3 - high  | :3 - high  | ||
:4 - combat  | :4 - combat  | ||
;Alarm event  | |||
:0 - no alarm group  | |||
:1 - character is alarmed either by *ai2_tripalarm 0* or alarm console command *0060 0000*  | |||
:2 - character is alarmed either by *ai2_tripalarm 1* or alarm console command *0060 0100*  | |||
:3 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1* or alarm console commands *0060 0000* and *0060 0100*  | |||
:4 - character is alarmed either by *ai2_tripalarm 2* or by alarm console command *0060 0200*  | |||
:5 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 2* or alarm console commands *0060 0000* and *0060 0200*  | |||
:6 - character is alarmed either by *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0100* and *0060 0200*  | |||
:7 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0000*, *0060 0100* and *0060 0200*  | |||
...it continues but it seems to be repeating  | |||
edits