Talk:Oni Model Extractor: Difference between revisions
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:What format(s) are you planning to extract the models/anims to? | :What format(s) are you planning to extract the models/anims to? | ||
::[[User:Geyser|geyser]] 01:59, 4 December 2006 (CET) | ::[[User:Geyser|geyser]] 01:59, 4 December 2006 (CET) | ||
:I wonder if we could somehow avoid double-work by integrating | |||
:OpenGL viewing (and import/export) of models and anims into [[OBD:OUP|OUP]]. | |||
:I've already done basic (interactive) OpenGL in C++ (with GLUT), | |||
:and Delphi also supports GLUT, so I'm having a little look at it... | |||
:Don't know if it's possible to interface OUP with modules written in Java, though... | |||
:As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference. | |||
:The anims are fully documented here on the wiki, levels and M3GMs soon will be. | |||
::[[User:Geyser|geyser]] 02:11, 4 December 2006 (CET) |
Revision as of 01:11, 4 December 2006
- Hi. Just wanted to show my interest in this project of yours.
- What format(s) are you planning to extract the models/anims to?
- geyser 01:59, 4 December 2006 (CET)
- I wonder if we could somehow avoid double-work by integrating
- OpenGL viewing (and import/export) of models and anims into OUP.
- I've already done basic (interactive) OpenGL in C++ (with GLUT),
- and Delphi also supports GLUT, so I'm having a little look at it...
- Don't know if it's possible to interface OUP with modules written in Java, though...
- As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
- The anims are fully documented here on the wiki, levels and M3GMs soon will be.
- geyser 02:11, 4 December 2006 (CET)