OBD:AKVA: Difference between revisions
| m (hot stuff) | m (fixed link in accordance with new extension system ^^) | ||
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| | BGCOLOR="#E7CEA5" | A0 3A 47 00 | | BGCOLOR="#E7CEA5" | A0 3A 47 00 | ||
| | 47 3A A0 | | 47 3A A0 | ||
| | ALIGN=LEFT | offset of the [[OBD: | | ALIGN=LEFT | offset of the [[OBD:AKVA_0|pathfinding grid data]] in the RAW file | ||
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| | BGCOLOR="#FFDDDD" | F7 01 00 00 | | BGCOLOR="#FFDDDD" | F7 01 00 00 | ||
| | 503 | | 503 | ||
| | ALIGN=LEFT | offset of the [[OBD: | | ALIGN=LEFT | offset of the [[OBD:AKVA_0|pathfinding grid data]] in the RAW file (in bytes) | ||
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| | BGCOLOR="#64AAAA" | 00 00 80 40 | | BGCOLOR="#64AAAA" | 00 00 80 40 | ||
Revision as of 21:02, 28 December 2006
| 
 |  |   | 
- BNVs are volumes that have a pathfinding grid assigned to them.
- The grid itself is in the RAW, while its overall parameters are in the DAT.
 
| Hex | Translation | Meaning | 
| 01 4E 02 00 | 590 | 00590-.AKVA | 
| 01 00 00 06 | 3 | level 3 | 
| AD DE | dead | not used | 
| 1E 01 00 00 | 286 | 286 packages (BNVs) follow; first package (BNV) outlined in black | 
| First package (BNV) detailed below | ||
| 00 00 00 00 | 0 | unknown | 
| 00 00 00 00 | 0 | BNV's ID | 
| 00 00 00 00 | 0 | unknown | 
| 06 00 00 00 | 6 | unknown | 
| FF FF FF FF | unknown | unknown | 
| FF FF FF FF | unknown | unknown | 
| FF FF FF FF | unknown | unknown | 
| C9 00 00 00 | 201 | size of the pathfinding grid along x : 201 tiles | 
| 16 00 00 00 | 22 | size of the pathfinding grid along z : 22 tiles | 
| A0 3A 47 00 | 47 3A A0 | offset of the pathfinding grid data in the RAW file | 
| F7 01 00 00 | 503 | offset of the pathfinding grid data in the RAW file (in bytes) | 
| 00 00 80 40 | 4.000000 | tile size of the pathfinding grid | 
| 00 00 20 41 | 10.000000 | xmin | 
| 00 00 58 C1 | -13.500000 | ymin | 
| 00 80 2A C4 | -682.000000 | zmin | 
| 00 40 47 44 | 797.000000 | xmax | 
| 00 00 22 42 | 40.500000 | ymax | 
| 00 00 19 C4 | 612.000000 | zmax | 
| FE FF | 64534 | unknown | 
| FE FF | 64534 | unknown | 
| 00 00 00 00 | 0 | BNV's ID again | 
| 00 00 00 00 | 0.000000 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
| 04 00 00 00 | 4 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
| 00 00 00 00 | 0.000000 | unknown | 
- xmin, ymin, zmin, xmax, ymax, zmax
- BNVs are axis-aligned boxes, so the coordinates of two opposed corners define a BNV completely.
- It makes sense to specify a "minimal" corner and a "maximal" corner, in that order.
- Still unknown and probably important
- The grid usually "bleeds" outside the (x,z) extent of the BNV.
- The amount of bleeding is defined by the grid's size (in tiles) and by the size of a tile.
- The only unknown is the offset of the grid with respect to the center of the BNV's base.
- I suppose it's specified by some of the unknown floats. Didn't check.
- I don't remember seeing a rotated BNV, but there could be some of those.
- geyser 20:02, 28 December 2006 (CET)
 
| ONI BINARY DATA | 
|---|
| AKOT << Other file types >> BINA | 
| AKVA : BNV Node Array | 
| Level file |