OBD:Mtrl: Difference between revisions
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{{OBD_File_Header | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}} | |||
All local Mtrl files are [[OBD:File_types/Empty|0 byte files]], so the global ones are looked up by name. | |||
Level 0 contains 30 materials (see below for the tree). | |||
All Mtrl files are 0 byte files | |||
: | : | ||
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif | ||
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| ALIGN=LEFT | not used | | ALIGN=LEFT | not used | ||
|} | |} | ||
: | |||
;Mtrl usage | |||
:The materials are looked up from the [[ONIE]] and [[TMBD]] [[BINA]] as well as from [[CBPM]] and maybe a few other places ^^ | |||
;Mtrl tree | |||
*Default [5] | |||
[[ | **Character [4] | ||
**#Armor [0] | |||
**#Cloth [0] | |||
**#Flesh [0] | |||
**#Shield [1] | |||
**#*Super_Shield [0] | |||
**Glass [4] | |||
**#Clear_Glass [0] | |||
**#Small_Glass [0] | |||
**#Tinted_Glass [0] | |||
**#Unbreak_Glass [0] | |||
**Liquid [0] | |||
**Mesh [0] | |||
**Solid [4] | |||
**#Carpet [0] | |||
**#Hard [3] | |||
**#*Metal [3] | |||
**#**Heavy_Metal | |||
**#**Light_Metal | |||
**#**Resonant_Metal | |||
**#*Stone [2] | |||
**#**Asphalt | |||
**#**Concrete | |||
**#*Stucco [0] | |||
**#Loose_Ground [2] | |||
**#*Dirt [0] | |||
**#*Snow [0] | |||
**#Plastic [0] | |||
---- | |||
{{OBD_File_Footer | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}} |
Revision as of 14:13, 20 June 2007
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All local Mtrl files are 0 byte files, so the global ones are looked up by name.
Level 0 contains 30 materials (see below for the tree).
Hex | Translation | Meaning |
01 E5 0F 00 | 4069 | 04069-Armor.Mtrl |
01 00 00 00 | 0 | level 0 |
FF FF | unknown | unknown |
AD DE | dead | not used |
01 E6 0F 00 | 4070 | link to 04070-Character.Mtrl |
AD DE | dead | not used |
- Mtrl usage
- The materials are looked up from the ONIE and TMBD BINA as well as from CBPM and maybe a few other places ^^
- Mtrl tree
- Default [5]
- Character [4]
- Armor [0]
- Cloth [0]
- Flesh [0]
- Shield [1]
- Super_Shield [0]
- Glass [4]
- Clear_Glass [0]
- Small_Glass [0]
- Tinted_Glass [0]
- Unbreak_Glass [0]
- Liquid [0]
- Mesh [0]
- Solid [4]
- Carpet [0]
- Hard [3]
- Metal [3]
- Heavy_Metal
- Light_Metal
- Resonant_Metal
- Stone [2]
- Asphalt
- Concrete
- Stucco [0]
- Metal [3]
- Loose_Ground [2]
- Dirt [0]
- Snow [0]
- Plastic [0]
- Character [4]
ONI BINARY DATA |
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M3GM << Other file types >> OBAN |
Mtrl : Material |
General file |