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{{OBD_File_Header | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}} | |||
All local Mtrl files are [[OBD:File_types/Empty|0 byte files]], so the global ones are looked up by name. | |||
Level 0 contains 30 materials (see below for the tree). | |||
All Mtrl files are 0 byte files | |||
: | : | ||
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif | ||
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| ALIGN=LEFT | not used | | ALIGN=LEFT | not used | ||
|} | |} | ||
: | |||
;Mtrl usage | |||
:The materials are looked up from the [[ONIE]] and [[TMBD]] [[BINA]] as well as from [[CBPM]] and maybe a few other places ^^ | |||
;Mtrl tree | |||
*Default [5] | |||
[[ | **Character [4] | ||
**#Armor [0] | |||
**#Cloth [0] | |||
**#Flesh [0] | |||
**#Shield [1] | |||
**#*Super_Shield [0] | |||
**Glass [4] | |||
**#Clear_Glass [0] | |||
**#Small_Glass [0] | |||
**#Tinted_Glass [0] | |||
**#Unbreak_Glass [0] | |||
**Liquid [0] | |||
**Mesh [0] | |||
**Solid [4] | |||
**#Carpet [0] | |||
**#Hard [3] | |||
**#*Metal [3] | |||
**#**Heavy_Metal | |||
**#**Light_Metal | |||
**#**Resonant_Metal | |||
**#*Stone [2] | |||
**#**Asphalt | |||
**#**Concrete | |||
**#*Stucco [0] | |||
**#Loose_Ground [2] | |||
**#*Dirt [0] | |||
**#*Snow [0] | |||
**#Plastic [0] | |||
---- | |||
{{OBD_File_Footer | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}} |