OBD:IGSt: Difference between revisions
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[[image:igst_all.gif]] | |||
{{Table}} | {{Table}} | ||
{{OBD_Table_Header}} | {{OBD_Table_Header}} | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| | {{OBDtr| 0x000 | res_id |FF0000| 01 03 00 00 | 3 | 00003-.IGSt }} | ||
|res_id | {{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
| | {{OBDtr| 0x008 | link32 |FFC8C8| 00 00 00 00 | unused| link to a [[OBD:TSFF|TSFF]] file }} | ||
| | {{OBDtr| 0x00C | int32 |FFFFC8| 00 00 00 00 | unused| font option; the following options are possible (values in dec): | ||
| | |||
0 - normal font | |||
|lev_id | 1 - '''bold font''' | ||
| | |||
| 3 | 2 - ''italic font'' | ||
| | |||
}} | |||
| | {{OBDtr| 0x010 | color32 |C8FFC8| 00 00 00 00 | unused| font color (blue, green, red); transparency }} | ||
| | {{OBDtr| 0x014 | int16 |C8FFFF| 00 00 | unused| font size }} | ||
{{OBDtr| 0x016 | int16 |FFC8FF| 00 00 | 0 | enabler; it's a bitset; the following bits are possible (values in dec): | |||
| | |||
| | 0 - nothing | ||
1 - enable TSFF link above | |||
|int32 | |||
| | 2 - enable font option above | ||
| | |||
4 - enable font color above | |||
8 - enable font size above | |||
| | |||
| | |||
| | }} | ||
| | {{OBDtr2| 0x018| char[384]|FFC800| It's the ... | space for text }} | ||
{{OBDtr| 0x1A8 | char[8] |C800C8| AD DE | dead | unused }} | |||
| | |||
|int16 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 0 | |||
| | |||
|char[ | |||
| | |||
| | |||
| | |||
| | |||
| dead | |||
| | |||
|} | |} | ||
{{OBD_File_Footer | type=IGSt | prev=IGSA | next=Impt | name=IGUI (In-Game User Interface) String}} | {{OBD_File_Footer | type=IGSt | prev=IGSA | next=Impt | name=IGUI (In-Game User Interface) String}} |
Revision as of 12:51, 3 September 2007
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 03 00 00 | 3 | 00003-.IGSt |
0x004 | lev_id | 01 00 00 06 | 3 | level 3 |
0x008 | link32 | 00 00 00 00 | unused | link to a TSFF file |
0x00C | int32 | 00 00 00 00 | unused | font option; the following options are possible (values in dec):
1 - bold font 2 - italic font
|
0x010 | color32 | 00 00 00 00 | unused | font color (blue, green, red); transparency |
0x014 | int16 | 00 00 | unused | font size |
0x016 | int16 | 00 00 | 0 | enabler; it's a bitset; the following bits are possible (values in dec):
1 - enable TSFF link above 2 - enable font option above 4 - enable font color above 8 - enable font size above
|
0x018 | char[384] | It's the ... | space for text | |
0x1A8 | char[8] | AD DE | dead | unused |
ONI BINARY DATA |
---|
IGSA << Other file types >> Impt |
IGSt : IGUI (In-Game User Interface) String |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |