271
edits
m (Loser's rampage continues)  | 
				m (correction of mistakes)  | 
				||
| Line 627: | Line 627: | ||
| BGCOLOR="#C80040" | 28 00 00 00  | | BGCOLOR="#C80040" | 28 00 00 00  | ||
| 40  | | 40  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | unknown; always the same  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x2A4  | | 0x2A4  | ||
| BGCOLOR="#C80040" | 37 00 00 00  | | BGCOLOR="#C80040" | 37 00 00 00  | ||
| 55  | | 55  | ||
| ALIGN=LEFT | go for gun chance (55%);   | | ALIGN=LEFT | go for gun chance (55%); determines possibility that AI will run to some weapon and take it; can be checked in devmode by *debug_gun_behavior* command  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x2A8  | | 0x2A8  | ||
| BGCOLOR="#C80040" | 3C 00 00 00  | | BGCOLOR="#C80040" | 3C 00 00 00  | ||
| 60  | | 60  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | running pickup chance (60%); this value is possibility of AI running weapon pickup (acrobatics, slides) instead of normal "stop->pickup";this is calculated AFTER engine decides that AI should run for weapon  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x2AC  | | 0x2AC  | ||
| BGCOLOR="#FFCD96" | 00 00  | | BGCOLOR="#FFCD96" | 00 00  | ||
| 0  | | 0  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | CMBT profile ID; for example it is *0D* for Mutant Muro  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x2AE  | | 0x2AE  | ||
| BGCOLOR="#FFCD96" | 16 00  | | BGCOLOR="#FFCD96" | 16 00  | ||
| 22  | | 22  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | MELE profile ID;   | ||
|}  | |}  | ||
edits