Talk:Importing character models: Difference between revisions
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'''For TRBS files''' | |||
To export an ONCC or TRBS file to Collada format: | |||
onisplit -extract:dae dest_dir ..\GameDataFolder\level0_Final\ONCCkonoko_generic.oni | |||
This will produce an ONCCkonoko_generic.dae collada file in the directory dest_dir plus the tga texture files used by the specified character. | |||
:: | Note: Blender's Collada importer/exporter is buggy, so you will need to add the options -noanim and -zup when extracting collada files for use with Blender: | ||
: | onisplit -extract:dae dest_dir -noanim -zup ..\GameDataFolder\level0_Final\ONCCkonoko_generic.oni | ||
-noanim prevents the export of the default idle animation. That's needed because Blender doesn't import animated objects correctly. | |||
-zup exports a collada file with a coordinate system where Z axis points up instead of the default (Y up). This is needed because Blender uses Z up but the importer gets it wrong and convert to something else. | |||
To create a TRBS file, use the following command: | |||
onisplit -create:trbs ..\GameDataFolder\level0_Final ONCCkonoko_generic.dae | |||
This will create the TRBSkonoko_generic.oni file in dest_dir. | |||
Options include | |||
-normals autogenerate normals. | |||
-cel generate a shell to give the effect of cel shading. | |||
Example | |||
onisplit -create:trbs ..\GameDataFolder\level0_Final -normals ONCCkonoko_generic.dae | |||
For more detailed information about importing characters, please this page: [[AE:Importing character models]] |
Revision as of 14:45, 30 May 2008
For TRBS files
To export an ONCC or TRBS file to Collada format:
onisplit -extract:dae dest_dir ..\GameDataFolder\level0_Final\ONCCkonoko_generic.oni
This will produce an ONCCkonoko_generic.dae collada file in the directory dest_dir plus the tga texture files used by the specified character.
Note: Blender's Collada importer/exporter is buggy, so you will need to add the options -noanim and -zup when extracting collada files for use with Blender:
onisplit -extract:dae dest_dir -noanim -zup ..\GameDataFolder\level0_Final\ONCCkonoko_generic.oni
-noanim prevents the export of the default idle animation. That's needed because Blender doesn't import animated objects correctly. -zup exports a collada file with a coordinate system where Z axis points up instead of the default (Y up). This is needed because Blender uses Z up but the importer gets it wrong and convert to something else.
To create a TRBS file, use the following command:
onisplit -create:trbs ..\GameDataFolder\level0_Final ONCCkonoko_generic.dae
This will create the TRBSkonoko_generic.oni file in dest_dir.
Options include
-normals autogenerate normals. -cel generate a shell to give the effect of cel shading.
Example
onisplit -create:trbs ..\GameDataFolder\level0_Final -normals ONCCkonoko_generic.dae
For more detailed information about importing characters, please this page: AE:Importing character models