19,584
edits
(→fighting doppelgänger Mukades: note to loser on mukade) |
|||
Line 132: | Line 132: | ||
***Don't worry, as this won't be in trailer (my opinion). REASON: You can't recognize it, in video it looks like you made some noise, not like you touched enemy. Leave this for in-game experience ^_^ '''--Loser | ***Don't worry, as this won't be in trailer (my opinion). REASON: You can't recognize it, in video it looks like you made some noise, not like you touched enemy. Leave this for in-game experience ^_^ '''--Loser | ||
***This could still look "OK" as a short cut in series with other alarm stuff. In side view, for example, the contact will be more obvious (see? varied camera angles are your friends...) --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST) | ***This could still look "OK" as a short cut in series with other alarm stuff. In side view, for example, the contact will be more obvious (see? varied camera angles are your friends...) --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST) | ||
****I agree, a side angle will show the butt-touching better. In fact, because it can be shown in only a couple or a few seconds, this is more trailer-compatible than the calling-for-backup feature, which takes a little while longer to show (a simple edit or two, though, will help get the concept across in only a few seconds). So, yeah, a simple shot of Konoko touching a guy and alerting him would be good. The best possible shot (this falls under the category of "If you have the time to set up something complicated") is one where Konoko alerts a guy out in an open area, and there's another enemy in the distance in that side-angle shot pacing away so that he can't see Konoko. When the alerted guy starts fighting Konoko, the farther guy (who can't be too far away) hears the fight, turns around and heads towards them. But ultimately, that's just icing on the cake, anything is fine for now. --[[User:Iritscen|Iritscen]] 17:22, 12 August 2008 (CEST) | |||
**"dead comrade" please make the patrol discover the corpse around a corner (for a more credible "surprise"), preferably showing the player on-screen (hidden from the patrol, but visible to the camera) for a better effect | **"dead comrade" please make the patrol discover the corpse around a corner (for a more credible "surprise"), preferably showing the player on-screen (hidden from the patrol, but visible to the camera) for a better effect | ||
***[http://loser.oni2.net/Junkyard/Pro_Iritscena.rar HERE] is what I gave to Iritscen, OUP format. Scene is in TCTF building, copfem discovers guy you killed in room behind doors near her patrol path (you have to kill him manually ^_-), she observes for a while then calls backup. | ***[http://loser.oni2.net/Junkyard/Pro_Iritscena.rar HERE] is what I gave to Iritscen, OUP format. Scene is in TCTF building, copfem discovers guy you killed in room behind doors near her patrol path (you have to kill him manually ^_-), she observes for a while then calls backup. | ||
Line 141: | Line 142: | ||
**large group of ninja (supposedly alerted) surrounding and overwhelming the player | **large group of ninja (supposedly alerted) surrounding and overwhelming the player | ||
**... | **... | ||
===Modding tools=== | ===Modding tools=== | ||
**OniBrowser and AE Tools capture (show texture/geometry preview for OniBrowser) | **OniBrowser and AE Tools capture (show texture/geometry preview for OniBrowser) |