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:Here's an alternative (5 seconds): [http://www.paradox.oni2.net/AE_vid/all_charas_in_lab(xvid).avi (xvid compressed: 2 MB)]; [http://www.paradox.oni2.net/AE_vid/all_charas_in_lab(fraps_raw).avi (fraps raw: 56 MB)] | :Here's an alternative (5 seconds): [http://www.paradox.oni2.net/AE_vid/all_charas_in_lab(xvid).avi (xvid compressed: 2 MB)]; [http://www.paradox.oni2.net/AE_vid/all_charas_in_lab(fraps_raw).avi (fraps raw: 56 MB)] | ||
:<strike>If you tell where to find the white BGI guys I can record a new vid.</strike> Found it. | :<strike>If you tell where to find the white BGI guys I can record a new vid.</strike> Found it. <!-- overlooked combo pack, hmpf --> | ||
:Is the location okay? Or should I place them into the glass hall? --[[User:Paradox-01|Paradox-01]] 12:15, 12 August 2008 (CEST) | :Is the location okay? Or should I place them into the glass hall? --[[User:Paradox-01|Paradox-01]] 12:15, 12 August 2008 (CEST) | ||
::Yes, Dox, that's already much better: consider yourself in charge of this "hasta la victoria" ^_^ As for the locations, the lab is nicer than most levels because of the warm sunset colors, but there's much more to the world than the lab. The glass hall would probably have looked better, but there are a few nicer places in {{C|7}}, {{C|11}}, etc; ideally, you'd avoid empty rectangular areas completely. Oh, and I don't know what's up with the white Spartans: who made them? they probably don't even have reflectivity? "my" BGI troops are black and that's it. | ::Yes, Dox, that's already much better: consider yourself in charge of this "hasta la victoria" ^_^ As for the locations, the lab is nicer than most levels because of the warm sunset colors, but there's much more to the world than the lab. The glass hall would probably have looked better, but there are a few nicer places in {{C|7}}, {{C|11}}, etc; ideally, you'd avoid empty rectangular areas completely. Oh, and I don't know what's up with the white Spartans: who made them? they probably don't even have reflectivity? "my" BGI troops are black and that's it. | ||
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::If you're courageous, you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for females, another for Comguy-like skeletons, and another for the taller Striker-like characters. Then time the ONCC changes so that each of the 3 characters explores its range of ONCC in 4 seconds or so. The advantage of this is that you can actually play animations seamlessly on the characters (walking, taunting, whatever), and since their body size is continuous, it will ''really'' look like they're "shapeshifting": like one character morphing from one appearance into the other, not characters replacing each other. See if you're interested in having it look that way. | ::If you're courageous, you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for females, another for Comguy-like skeletons, and another for the taller Striker-like characters. Then time the ONCC changes so that each of the 3 characters explores its range of ONCC in 4 seconds or so. The advantage of this is that you can actually play animations seamlessly on the characters (walking, taunting, whatever), and since their body size is continuous, it will ''really'' look like they're "shapeshifting": like one character morphing from one appearance into the other, not characters replacing each other. See if you're interested in having it look that way. | ||
:::[[User:Geyser|geyser]] 16:03, 12 August 2008 (CEST) | :::[[User:Geyser|geyser]] 16:03, 12 August 2008 (CEST) | ||
::::No idea about the story behind the [http://oni.bungie.org/community/forum/viewtopic.php?id=508 white (+ not reflective) BGI guys]. Better ask Ed (they are on his oni name space). | |||
::::'''empty rectangular areas''' I can only think about the dream diver's last room then. You have to remind me in more detail if you want other rooms. ^_^ | |||
::::'''set all random body sizes to 1''' Done. | |||
::::'''play animations seamlessly on the characters''' I haven't a detailed idea how they will be animated nor in what formation (triangle, sure?) they will be then but I will try to show you tomorrow new footage. | |||
:::::[[User:Paradox-01|Paradox-01]] 19:12, 12 August 2008 (CEST) | |||
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