AE talk:Sniper scope and prone mode: Difference between revisions

today wasn't a good vid hunt at all but maybe you will like it
(donchaworryboutit)
(today wasn't a good vid hunt at all but maybe you will like it)
Line 25: Line 25:
For steady aiming, try changing "gs_input_accel" [[User:Gumby|Gumby]]
For steady aiming, try changing "gs_input_accel" [[User:Gumby|Gumby]]
:AFAIK, gs_input_accel has nothing to do with the mouse sensitivity. Rather, it defines the "sensitivity" of manual camera panning. --[[User:Geyser|geyser]] 06:57, 16 August 2008 (CEST)
:AFAIK, gs_input_accel has nothing to do with the mouse sensitivity. Rather, it defines the "sensitivity" of manual camera panning. --[[User:Geyser|geyser]] 06:57, 16 August 2008 (CEST)
* vid 0/2: (zooms)
* vid 1/2: [http://www.paradox.oni2.net/AE_vid/relocating_during_hostile_sniper_fire.avi relocating during hostile sniper fire] (by coincidence ^_^)
:it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script)
* vid 0/1: ("extra cut")
8,266

edits