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:I do have a few problems with Dox's latest scope footage: some things that will be settled later, and some that should be taken care of now so that the set of placeholder cuts is complete. | :I do have a few problems with Dox's latest scope footage: some things that will be settled later, and some that should be taken care of now so that the set of placeholder cuts is complete. | ||
#My script is flawed in that the camera starts by zooming in ''and down'' at the player most of the time, which is awkward/anticlimatic/lame. I will definitely try and fix this, but for the time being you can just pick your cuts so that they capture only the moments when the camera seems to zoom straight ahead as intended. This (decent-looking zoom) typically occurs after you relocate (either creeping or prone-strafing) and then stop (when you creep/prone-strafe around, the scope is temporarily disabled, but the camera's elevation is not reset, hence later zoom transitions look better)... Also, the awkward "zoom-down" effect tends to be less awkward if you're aiming down from high places, and ''more'' awkward if you're using a male character (because the camera parameters are a compromise favoring Konoko). Like I said, I will try and fix the script Soon Enough, but for now just record some more and keep only the flawless-looking zooming scenes | #My script is flawed in that the camera starts by zooming in ''and down'' at the player most of the time, which is awkward/anticlimatic/lame. I will definitely try and fix this, but for the time being you can just pick your cuts so that they capture only the moments when the camera seems to zoom straight ahead as intended. This (decent-looking zoom) typically occurs after you relocate (either creeping or prone-strafing) and then stop (when you creep/prone-strafe around, the scope is temporarily disabled, but the camera's elevation is not reset, hence later zoom transitions look better)... Also, the awkward "zoom-down" effect tends to be less awkward if you're aiming down from high places, and ''more'' awkward if you're using a male character (because the camera parameters are a compromise favoring Konoko). Like I said, I will try and fix the script Soon Enough, but for now just record some more and keep only the flawless-looking zooming scenes | ||
#*Actually, I wasn't even going to show the part where the camera goes into sniper mode. I think just showing the actual sniping is perfectly explanatory and the "entry" part would just slow down the trailer. So don't worry about the camera movements for now. | |||
#Dox's latest video leaves out prone, and even his previous video didn't show off sideways relocation (prone-strafing) and falling back into prone (which I think is cool). The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam! BTW, don't finish off superhealthy enemies, because typically only have the time to show one shot per cut anyway... unless you show the footage at double speed, that is. | #Dox's latest video leaves out prone, and even his previous video didn't show off sideways relocation (prone-strafing) and falling back into prone (which I think is cool). The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam! BTW, don't finish off superhealthy enemies, because typically only have the time to show one shot per cut anyway... unless you show the footage at double speed, that is. | ||
#As you can see, you're at the AI's mercy when prone, because their aim is quite good (usually you don't notice because the projectiles are slow and you keep dodging them): it does make a little sense, and maybe there's not much that needs fixing there, but - for the trailer just avoid being showered in plasma, otherwise it looks like by getting into prone mode you're taking lots of unnecessary damage, which is uncool ^_^ | #As you can see, you're at the AI's mercy when prone, because their aim is quite good (usually you don't notice because the projectiles are slow and you keep dodging them): it does make a little sense, and maybe there's not much that needs fixing there, but - for the trailer just avoid being showered in plasma, otherwise it looks like by getting into prone mode you're taking lots of unnecessary damage, which is uncool ^_^ |