Music/Ingame: Difference between revisions
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{|border=1 align=right cellspacing=1 | {|border=1 align=right cellspacing=1 cellpadding=0 | ||
| | |+'''Oni's ingame music ([[Music|back to Music?]])''' | ||
|-align=center | |-align=center | ||
!Level | !Level | ||
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|-align=center | |-align=center | ||
!Chapter | !Chapter | ||
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|0 | |0,1 | ||
|2 | |2 | ||
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|13 | |13 | ||
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|bgcolor=" | |bgcolor="fuchsia"| | ||
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|bgcolor=" | !mus_chase | ||
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|- | |||
|align=center colspan=16 bgcolor="white"|'''Click a section header to bring up<br>the corresponding [[Music/CD|CD track]] | |||
|} | |} | ||
==[[Music/CD#Trailer|Trailer]]== | |||
==[[Music/CD# | ===mus_sv=== | ||
=== | The trailer's intro | ||
*mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out) | |||
* | |||
;Available in | ;Available in | ||
: | :level2_Final | ||
:level18_Final | |||
== | ===mus_ot=== | ||
The main track | |||
* | *mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out) | ||
;Available in | ;Available in | ||
: | :level19_Final | ||
: | *mus_ot#, #={6, 7} | ||
Short samples of Trailer stored in '''level0_Final'''. | |||
Played in main menu and .MISSION:COMPLETE screens, in random succession. | |||
Not available via scripts (no [[OBD:OSBD|OSBD]] entry) | |||
---- | |||
==[[Music/CD#East Wind|East Wind]]== | ==[[Music/CD#East Wind|East Wind]]== | ||
===mus_asian=== | ===mus_asian=== | ||
Line 373: | Line 752: | ||
:level19_Final | :level19_Final | ||
---- | |||
==[[Music/CD#Searching|Searching]]== | ==[[Music/CD#Searching|Searching]]== | ||
===mus_ambgrv1=== | ===mus_ambgrv1=== | ||
Line 380: | Line 761: | ||
:level2_Final | :level2_Final | ||
==[[Music/CD# | |||
=== | ---- | ||
* | ==[[Music/CD#Pursuit|Pursuit]]== | ||
===mus_pursuit=== | |||
*mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out | |||
;Available in | |||
:level8_Final | |||
:level11_Final | |||
---- | |||
==[[Music/CD#Loss|Loss]]== | |||
===mus_xtr=== | |||
Three short standalone pieces | |||
*mus_xtr#, #={3, 4, 5} | |||
Played on .MISSION:FAILED screens (random selection). | |||
Not available via scripts (no [[OBD:OSBD|OSBD]] entry) | |||
---- | |||
==[[Music/CD#Hurry|Hurry]]== | |||
===mus_xtr1=== | |||
*mus_xtr1#, #={_1, _2, _3, _4, _end} | |||
;Available in | ;Available in | ||
: | :level14_Final | ||
---- | |||
==[[Music/CD#Fight|Fight]]== | ==[[Music/CD#Fight|Fight]]== | ||
===mus_fiteb=== | ===mus_fiteb=== | ||
Line 400: | Line 803: | ||
:level12_Final | :level12_Final | ||
==[[Music/CD# | |||
=== | ---- | ||
* | ==[[Music/CD#Ambient Suite|Ambient Suite]]== | ||
===atm_cl05=== | |||
*atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_cl09=== | |||
*atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | |||
;Available in | ;Available in | ||
:level6_Final | :level6_Final | ||
: | :level10_Final | ||
== | ===atm_cl10=== | ||
*atm_cl10#, #={_1, _2, _out} | |||
* | |||
;Available in | ;Available in | ||
:level10_Final | :level10_Final | ||
== | ===atm_cl11=== | ||
=== | *atm_cl11#, #={_in, _lp, _out} | ||
;Available in | |||
* | :level0_Final | ||
===atm_cl12=== | |||
*atm_cl12#, #={_in, _lp, _out} | |||
;Available in | ;Available in | ||
:level2_Final | :level2_Final | ||
: | :level10_Final | ||
=== | :level12_Final | ||
* | ===atm_cl16=== | ||
*atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_cl22=== | |||
*atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_ft68=== | |||
*atm_ft68#, #={_in, _lp, _out} | |||
;Available in | ;Available in | ||
: | :level1_Final | ||
== | ===atm_ft81=== | ||
= | *atm_ft81#, #={_in, _lp1, _lp2, _out} | ||
* | |||
;Available in | ;Available in | ||
: | :level13_Final | ||
===atm_gr06=== | |||
=== | *atm_gr06#, #={_in, _lp1, _lp2, _out} | ||
* | |||
;Available in | ;Available in | ||
: | :level1_Final | ||
: | :level4_Final | ||
===atm_gr09=== | |||
*atm_gr06#, #={_in, _lp1, _lp2, _out} | |||
;Available in | |||
:level6_Final | |||
:level13_Final | |||
===atm_low1=== | |||
*atm_low1#, #={, _in, _lp, _out} | |||
;Available in | |||
:level1_Final | |||
:level2_Final | |||
:level12_Final | |||
:level18_Final | |||
===mus_amasian1=== | ===mus_amasian1=== | ||
*mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out} | *mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out} | ||
Line 450: | Line 879: | ||
:level1_Final | :level1_Final | ||
:level10_Final | :level10_Final | ||
===mus_cool04=== | ===mus_cool04=== | ||
Line 467: | Line 889: | ||
*mus_cool19#, #={_1} | *mus_cool19#, #={_1} | ||
;Available in | ;Available in | ||
:level12_Final | |||
===mus_hrt=== | |||
*mus_hrt#, #={1, 2, 3, _in, _out} | |||
;Available in | |||
:level1_Final | |||
:level11_Final | |||
===mus_low1=== | |||
*mus_low1#, #={_1, _2, _3, _out} | |||
;Available in | |||
:level1_Final | |||
:level12_Final | :level12_Final | ||
Line 482: | Line 916: | ||
:level6_Final | :level6_Final | ||
=== | ===mus_sad1=== | ||
* | *mus_sad1#, #={_1, _2, _3, _out} | ||
;Available in | ;Available in | ||
: | :level9_Final | ||
: | :level14_Final | ||
:level18_Final | |||
===mus_trt=== | ===mus_trt=== | ||
Line 500: | Line 935: | ||
:level18_Final | :level18_Final | ||
== | ---- | ||
==[[Music/CD#Internal Space|Internal Space]]== | |||
===mus_space01=== | |||
*mus_space01#, #={a, b, c, d, e, f, _out) | |||
== | |||
* | |||
;Available in | ;Available in | ||
:level6_Final | :level6_Final | ||
: | :level9_Final | ||
:level14_Final | |||
== | ---- | ||
==[[Music/CD#Farewell|Farewell]]== | |||
===mus_xtr2=== | |||
*mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end} | |||
=== | |||
* | |||
;Available in | ;Available in | ||
:level10_Final | :level10_Final | ||
: | :level14_Final | ||
=== | ---- | ||
* | ==[[Music/CD#Konoko Chase|Konoko Chase]]== | ||
===mus_main01=== | |||
A harder cut of Konoko Chase | |||
*mus_main01#, #={a, b, c, d, e, _in, _out} | |||
;Available in | ;Available in | ||
: | :level3_Final | ||
:level9_Final | |||
=== | ===mus_main02=== | ||
* | A short cut of Konoko Chase (hard, with pauses) | ||
*mus_main02#, #={a, b, c, _in, _out} | |||
;Available in | ;Available in | ||
: | :level11_Final | ||
===mus_main03=== | |||
=== | A softer cut of Konoko Chase | ||
* | *mus_main03#, #={a, b, c, d, e, _out} | ||
;Available in | ;Available in | ||
: | :level3_Final | ||
:level19_Final | |||
=== | ---- | ||
==[[Music/CD#Oni Fever|Oni Fever]]== | |||
===mus_chase=== | |||
This is not "Konoko Chase" as the title would let one expect | |||
*mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out} | |||
=== | |||
* | |||
;Available in | ;Available in | ||
:level1_Final | :level1_Final | ||
---- | ---- | ||
==[[Music/CD# | ==[[Music/CD#The Hunt|The Hunt]]== | ||
=== | ===mus_ambgrv2=== | ||
*mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out} | |||
* | ;Available in | ||
:level18_Final (not used) | |||
---- | ---- | ||
==[[Music/CD# | ==[[Music/CD#Whirled Piece|Whirled Piece]]== | ||
=== | ===mus_lz=== | ||
*mus_lz#, #={1, 2, 3, 4, 5, _out) | |||
* | ;Available in | ||
:level10_Final | |||
:level11_Final |
Revision as of 23:39, 18 February 2006
Level | 0 | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | 0,1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
mus_sv | |||||||||||||||
mus_ot | |||||||||||||||
mus_asian | |||||||||||||||
mus_asianb | |||||||||||||||
mus_ambgrv1 | |||||||||||||||
mus_pursuit | |||||||||||||||
mus_xtr | |||||||||||||||
mus_xtr1 | |||||||||||||||
mus_fiteb | |||||||||||||||
mus_fitec | |||||||||||||||
atm_cl05 | |||||||||||||||
atm_cl09 | |||||||||||||||
atm_cl10 | |||||||||||||||
atm_cl11 | |||||||||||||||
atm_cl12 | |||||||||||||||
atm_cl16 | |||||||||||||||
atm_cl22 | |||||||||||||||
atm_ft68 | |||||||||||||||
atm_ft81 | |||||||||||||||
atm_gr06 | |||||||||||||||
atm_gr09 | |||||||||||||||
atm_low1 | |||||||||||||||
mus_amasian1 | |||||||||||||||
mus_cool04 | |||||||||||||||
mus_cool19 | |||||||||||||||
mus_hrt | |||||||||||||||
mus_low1 | |||||||||||||||
mus_om01 | |||||||||||||||
mus_om03 | |||||||||||||||
mus_sad1 | |||||||||||||||
mus_trt | |||||||||||||||
mus_wls | |||||||||||||||
mus_space01 | |||||||||||||||
mus_xtr2 | |||||||||||||||
mus_main01 | |||||||||||||||
mus_main02 | |||||||||||||||
mus_main03 | |||||||||||||||
mus_chase | |||||||||||||||
mus_ambgrv2 | |||||||||||||||
mus_lz | |||||||||||||||
Click a section header to bring up the corresponding CD track |
Trailer
mus_sv
The trailer's intro
- mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
- Available in
- level2_Final
- level18_Final
mus_ot
The main track
- mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
- Available in
- level19_Final
- mus_ot#, #={6, 7}
Short samples of Trailer stored in level0_Final. Played in main menu and .MISSION:COMPLETE screens, in random succession. Not available via scripts (no OSBD entry)
East Wind
mus_asian
A harder cut of East Wind
- mus_asian#, #={1, 2, 3, 5, _in, _out}
- Available in
- level4_Final
- level6_Final
- level9_Final
mus_asianb
A softer cut of East Wind
- mus_asianb#, #={1, 2, 3, 5, 6, _out}
- Available in
- level8_Final
- level19_Final
Searching
mus_ambgrv1
- mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level2_Final
Pursuit
mus_pursuit
- mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
- Available in
- level8_Final
- level11_Final
Loss
mus_xtr
Three short standalone pieces
- mus_xtr#, #={3, 4, 5}
Played on .MISSION:FAILED screens (random selection). Not available via scripts (no OSBD entry)
Hurry
mus_xtr1
- mus_xtr1#, #={_1, _2, _3, _4, _end}
- Available in
- level14_Final
Fight
mus_fiteb
A harder cut of Fight
- mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
- Available in
- level2_Final
- level9_Final
mus_fitec
A softer cut of Fight
- mus_fitec#, #={1, 2, 3, 4, 5, _out)
- Available in
- level4_Final
- level12_Final
Ambient Suite
atm_cl05
- atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level13_Final
atm_cl09
- atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level6_Final
- level10_Final
atm_cl10
- atm_cl10#, #={_1, _2, _out}
- Available in
- level10_Final
atm_cl11
- atm_cl11#, #={_in, _lp, _out}
- Available in
- level0_Final
atm_cl12
- atm_cl12#, #={_in, _lp, _out}
- Available in
- level2_Final
- level10_Final
- level12_Final
atm_cl16
- atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_cl22
- atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_ft68
- atm_ft68#, #={_in, _lp, _out}
- Available in
- level1_Final
atm_ft81
- atm_ft81#, #={_in, _lp1, _lp2, _out}
- Available in
- level13_Final
atm_gr06
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level1_Final
- level4_Final
atm_gr09
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level6_Final
- level13_Final
atm_low1
- atm_low1#, #={, _in, _lp, _out}
- Available in
- level1_Final
- level2_Final
- level12_Final
- level18_Final
mus_amasian1
- mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level10_Final
mus_cool04
- mus_cool04#, #={_1, _3, _out}
- Available in
- level2_Final
- level6_Final
mus_cool19
- mus_cool19#, #={_1}
- Available in
- level12_Final
mus_hrt
- mus_hrt#, #={1, 2, 3, _in, _out}
- Available in
- level1_Final
- level11_Final
mus_low1
- mus_low1#, #={_1, _2, _3, _out}
- Available in
- level1_Final
- level12_Final
mus_om01
- mus_om01#, #={a, b, c, _in, _out}
- Available in
- level2_Final
- level8_Final
- level13_Final
- level19_Final
mus_om03
- mus_om01#, #={a, b, _in, _out}
- Available in
- level6_Final
mus_sad1
- mus_sad1#, #={_1, _2, _3, _out}
- Available in
- level9_Final
- level14_Final
- level18_Final
mus_trt
- mus_trt#, #={1, 2, 3, _in, _out}
- Available in
- level10_Final
- level18_Final
mus_wls
- mus_wls#, #={1, 2, 3, 4, _in, _out}
- Available in
- level13_Final
- level18_Final
Internal Space
mus_space01
- mus_space01#, #={a, b, c, d, e, f, _out)
- Available in
- level6_Final
- level9_Final
- level14_Final
Farewell
mus_xtr2
- mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
- Available in
- level10_Final
- level14_Final
Konoko Chase
mus_main01
A harder cut of Konoko Chase
- mus_main01#, #={a, b, c, d, e, _in, _out}
- Available in
- level3_Final
- level9_Final
mus_main02
A short cut of Konoko Chase (hard, with pauses)
- mus_main02#, #={a, b, c, _in, _out}
- Available in
- level11_Final
mus_main03
A softer cut of Konoko Chase
- mus_main03#, #={a, b, c, d, e, _out}
- Available in
- level3_Final
- level19_Final
Oni Fever
mus_chase
This is not "Konoko Chase" as the title would let one expect
- mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
- Available in
- level1_Final
The Hunt
mus_ambgrv2
- mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level18_Final (not used)
Whirled Piece
mus_lz
- mus_lz#, #={1, 2, 3, 4, 5, _out)
- Available in
- level10_Final
- level11_Final