AE:Bug-fix and feature requests: Difference between revisions

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→‎Widescreen: whoops, fixing
m (→‎Widescreen: whoops, fixing)
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==Widescreen==
==Widescreen==
Various widescreen fixes are needed. For example when playing in a 16:9 resolution at the start of level 3, the camera is positioned behind a wall, in the Dream Lab level the photos in the opening cutscene can be seen before the animation starts and when playing in a 16:10 or 16:9 resolution in the Compound level, Konoko can be seen on the ground before she lands O_o. --'''Rossy
Various widescreen fixes are needed. For example when playing in a 16:9 resolution at the start of level 2, the camera is positioned behind a wall, in the Dream Lab level the photos in the opening cutscene can be seen before the animation starts and when playing in a 16:10 or 16:9 resolution in the Compound level, Konoko can be seen on the ground before she lands O_o. --'''Rossy


:I noticed while perusing Daodan-C's source code there was a "/* widescreen patch for talking heads */". Would that fix it? --'''Gumby
:I noticed while perusing Daodan-C's source code there was a "/* widescreen patch for talking heads */". Would that fix it? --'''Gumby
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