OBD:ONCV: Difference between revisions
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<== ONCV File ==>
Oni Character Variant - Character File
<== ONCV File ==>
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All ONCV files are 0 byte files. That means | All ONCV files are 0 byte files. That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0. | ||
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | ||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |- ALIGN=CENTER BGCOLOR="#FFDDBB" | ||
!Offset | |||
!Hex | |||
!Translation | |||
!Meaning | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| 0x00 | |||
| BGCOLOR="#FF0000" | 01 99 06 00 | | BGCOLOR="#FF0000" | 01 99 06 00 | ||
| 1689 | | 1689 | ||
| ALIGN=LEFT | 01689-konoko.ONCV | | ALIGN=LEFT | 01689-konoko.ONCV | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| 0x04 | |||
| BGCOLOR="#FFFF00" | 01 00 00 00 | | BGCOLOR="#FFFF00" | 01 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | level 0 | | ALIGN=LEFT | level 0 | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| 0x08 | |||
| BGCOLOR="#FFC8C8" | 01 82 06 00 | | BGCOLOR="#FFC8C8" | 01 82 06 00 | ||
| 1666 | | 1666 | ||
| ALIGN=LEFT | link to 01666-any.ONCV | | ALIGN=LEFT | link to 01666-any.ONCV | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Konoko</TT> | | 0x0C | ||
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Konoko</TT><br>+ null char + blank filler | |||
| ALIGN=LEFT | name of the character type | | ALIGN=LEFT | name of the character type | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFC8" COLSPAN=2 | | | 0x2C | ||
| BGCOLOR="#C8FFC8" COLSPAN=2 | null char + blank filler | |||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| 0x4C | |||
| BGCOLOR="#C8FFFF" | AD DE | | BGCOLOR="#C8FFFF" | AD DE | ||
| dead | | dead | ||
| ALIGN=LEFT | | | ALIGN=LEFT | blank filler (fills the file up to a 32 byte multiple) | ||
|} | |} | ||
01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness. So it seems | 01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness. So it seems that the ONCV files are useless. | ||
Revision as of 01:12, 16 March 2006
Main Page >> Oni Binary Data >> File Types >> ONCV File
Oni Character Variant - Character File
All ONCV files are 0 byte files. That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0.
Offset | Hex | Translation | Meaning |
---|---|---|---|
0x00 | 01 99 06 00 | 1689 | 01689-konoko.ONCV |
0x04 | 01 00 00 00 | 0 | level 0 |
0x08 | 01 82 06 00 | 1666 | link to 01666-any.ONCV |
0x0C | Konoko + null char + blank filler |
name of the character type | |
0x2C | null char + blank filler | unknown | |
0x4C | AD DE | dead | blank filler (fills the file up to a 32 byte multiple) |
01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness. So it seems that the ONCV files are useless.
Main Page >> Oni Binary Data >> File Types >> ONCV File