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::I'm not sure why does it crash, it appears to be texture related. Better send me your xml/dae files to see if I can reproduce. | ::I'm not sure why does it crash, it appears to be texture related. Better send me your xml/dae files to see if I can reproduce. | ||
::[[User:Neo|Neo]] | ::[[User:Neo|Neo]] | ||
:::Here are the actual .dat files for Mac and PC: http://edt.oni2.net/3D/Level7_Hex2.zip | |||
:::The crash seems to be related the number of characters fighting, if there is just 2 AI fighting, they will fight for several minutes, then suddenly stop fighting, but no crash. | |||
:::gumby, Barabus's new moves are from Loser's modified TRAMs [[AE:Combat_system]] | |||
:::Finally, is it possible to manually write pathfinding data for just that area of the level? | |||
:::[[User:EdT|EdT]] 17:28, 15 November 2008 (CET) |
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