XML:ONLV: Difference between revisions

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* UV sectors:
* UV sectors:
: Making proper UV for the sectors will be also a problem. Because of the not linear going UVs, one texture might also contain parts of another texture to make a good transition.
: Making proper UV for the sectors will be also a problem. Because of the not linear going UVs, one texture might also contain parts of another texture for the ''overlapping UV parts''.
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