Credits: Difference between revisions
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=Design Credits= | =Design Credits= | ||
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central]) | ;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central]) | ||
:Character animation | :Character animation, Art Lead | ||
;AIC CO., Ltd. | ;AIC CO., Ltd. |
Revision as of 17:48, 12 August 2012
- This page is for listing the staff who worked on Oni for Bungie. To see a list of companies that hold/held rights to Oni, see here.
This information is the same as the staff credits transcribed HERE from the game's outro movie, but grouped by name, and alphabetized by last name.
An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.
Information about the staff after Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.
Design Credits
- Steve Abeyta (interview at Oni Central)
- Character animation, Art Lead
- AIC CO., Ltd.
- Anime cutscenes
- Kevin Armstrong (interview at Oni Central)
- Programmer (networking, UI, sound)
- Tom Blakemore
- Additional sound design
- Chris Butcher
- Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
- Hamilton Chu
- Producer (Story)
- Quinn Dunki
- Programmer (wrote original AI code, left before Oni's completion)
- Dave Dunn (interview at Oni Central)
- Architect (Level and lighting design), Story
- Michael Evans (interview at Oni Central)
- Animation programmer, Project Lead, Engineering (Programming) Lead
- Alex Gray
- Story
- Bryen Hensley
- Additional sound design
- Chris Hughes (interview at Oni Central)
- Character modeling and texturing, object modeling and texturing, level modeling, additional concept art
- Ryan Hylland
- Testing Lead
- Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
- Design Lead, Story
- Chris Lee
- Level texturing, Lighting design
- Ben Nunez
- 2D artist
- Marty O'Donnell
- Sound & Music Lead (& misc. voices)
- Alex Okita (interview at Oni Central)
- Concept artist, Object modeling and texturing, Particle system artist, 2D artist
- Brent Pease (interview at Oni Central)
- Project coordinator, engineer (programmer) (left before Oni's completion)
- Chris Porter (interview at Oni Central)
- Game designer
- Lorraine Reyes McLees
- 2D artist (responsible for most of the promotional and in-game artwork)
- Michael Salvatori and Power of Seven
- Original music, additional sound design
- Alexander Seropian (interview about Wideload)
- Executive Producer
- Stefan Sinclair
- Programmer (OpenGL)
- Joseph Staten
- Game design
- Sean Turbitt (interview at Oni Central)
- Architect (Level design) (left before Oni's completion)
- Jay Weinland
- Additional sound design
- Michael Wu
- Game design
Voice Credits
There is a page devoted to gleaning what info we can about each of the following voice actors. The alphabetical credits are as follows.
- George Adams
- Barabas
- Anne Bowerman
- Shinatama
- Kevin Gudahl
- Mukade
- Amanda Winn Lee
- Konoko
- Kurt Naebig
- Muro
- Bob O'Donnell
- Dr. Kerr
- Pete Stacker
- Griffin
- Norm Woodel
- Dr. Hasegawa
- Additional Voices
- Hamilton "sir" Chu
- Marty O'Donnell
- Mickey O'Donnell
- Joseph Staten
- Doug Zartman
PS2 Port Credits from manual
--Rockstar New York--
- Executive Producer
- Sam Houser
- Technical Producer
- Gary J. Foreman
- Producer
- Jeremy Pope
- Rockstar Production Team
- Terry Donovan
- Jamie Leece
- Kevin Gill
- Jennifer Kolbe
- Jenefer Gross
- Jamie King
- Jung Kwak
- Corey Wade
- Amy Salzman
- Chris Carro
- Brian Wood
- Adam Tedman
- Paul Yeates
- Stanton Sarjeant
- Cover Art By
- Lorraine Reyes
- Back Manual Cover Art By
- Jacen Burrows
- Public Relations
- Jeff Castaneda
- Technical Coordinator
- Brandon Rose
- QA Manager
- Jeff Rosa
- Game Analyst
- Adam Davidson
- Test Team
- Lance Willams
- Richard Huie
- Joe Greene
- Neil McCaffrey
- Mark Garone
- Steve Robert
--Rockstar Canada--
- Producer
- Kevin Hoare
- Lead Programmer
- Andy Brownbill
- Programming
- Steven Orr
- Leigh McRae
- Kevin Hoare
- Paul Glinker
- Art Director / Lead Artist
- Ray Larabie
- 3D Animation
- Brian Shelton
- Interface Art
- Rebecca Ott
- Data Optimization
- Sergei Kuprejanov
- Additional Programming / Special Thanks
- Michael Evans
- Chris Butcher
- Test Team
- Jay Penny
- Zandro Chan
- Arthur Chiang
- Shane Aderson