Anniversary Edition/To-do: Difference between revisions
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(→AE Installer: removing bug that likely won't apply to this AEI, adding a couple items we've talked about) |
m (→AE Project: something Ed said...) |
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|[[AE:Dashing|Dashing AI cutscene fix]] | |[[AE:Dashing|Dashing AI cutscene fix]] | ||
|Fix the cutscenes where running characters now dash and go off the correct path | |Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?) | ||
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Revision as of 07:14, 14 January 2013
AE Project
= done but not tested
= done and tested
Status | Task | Description |
---|---|---|
General work | ||
Improve AE Installer | Add auto-download and update checks, etc. (see section below) | |
Update GUIs | Make sure AE Tools and Windows GUI work with the latest AE | |
Convert Globalize fixes to packages | Package up the tweaks and minor fixes and place on Depot: | |
*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean | ||
Update packages on Depot for AEI 2 | List changes that need to be made here: | |
*Incompatibility field -- for example, Grey Fury and Exploding Barrel | ||
What about non-package mods? | They will only become more overlooked now that users will have less reason to be browsing the Depot directly... | |
Add VDG throw fix? | Make this package a core tweak package? | |
Include new ONCVs/ONVL | Include these files in core so Samer's characters will work | |
Update Main Menu | Remove release date from menu | |
Recommend any mods? | Offer a "five-star" package or recommended list of mods, to help user get started? | |
Package bugs | ||
Dashing AI cutscene fix | Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?) | |
Fix bug with Dream Lab photos | The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file | |
Cutscene fix for Ch. 14 | Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?) | |
BGI pistol fix | Does the pistol still claim it has no recoil? | |
Brutal AI fix | Does the current version still break super moves? | |
Knockdown revamp | There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post) |
AE Installer
= partially done
= completely done
- Working offline ( )
- The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
- Open folders in explorer
- Open package folders from mod list, open GDF/backup folder from menu.
- OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( )
- Download/Update from depot. Do not ship with the AEI to always get the latest version.
- Dependencies ( )
- Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod .cfgs.
- Incompatibilities
- Warn user when he is selecting two mods that don't like each other. Requires additions to the mod .cfgs.
- File conflicts
- Passively alert user when one mod will overwrite some/all of the files in another mod, maybe using flagged text in main window or background color in conflicting mod's lines in the mod list.
- Java check / download
- Check for Java 6 and provide installer if needed (Mac, Windows).
- .NET check / download ( )
- Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit).
- Correct or avoid problem with mod overload
- Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once.