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 (→Mac exclusives:  update for Intel build (as of 1.1b5))  | 
				 (→A newer (stabler?) build:  wording)  | 
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==Mac exclusives==  | ==Mac exclusives==  | ||
===A newer (stabler?) build===  | ===A newer (stabler?) build===  | ||
The current build of Oni for Intel Macs (see [[Installation#Mac_2|HERE]] for link) is based on code that has been touched up by   | The current build of Oni for Intel Macs (see [[Installation#Mac_2|HERE]] for link) is based on code that has been touched up by Bungie, Omni Group, and Feral Interactive since Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they may have fixed a few issues with sounds, mouse, rendering, and AI. On the whole, the Mac build of Oni ''may'' have fewer crash issues as a result.  | ||
Also, many of the patches made by the Daodan DLL to Windows Oni were implemented into the Mac Intel build (they're listed [[AE:FERAL|HERE]]). Below are whatever new features were added, or changes made, that cause Mac Oni to differ from Windows Oni + Daodan DLL.  | |||
===Bigger textures===  | ===Bigger textures===  | ||