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This tag is mandatory. Textures become imported as they are; in the texture section you declare exceptions. | This tag is mandatory. Textures become imported as they are; in the texture section you declare exceptions. | ||
* There you can give a texture a special format, for example "bgra4444", to make it transparent. | * There you can give a texture a special format, for example "bgra4444", to make it transparent. Transparent surfaces can be seen from both sides. | ||
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it. | * If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it. | ||
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