OBD:Oni Binary Data: Difference between revisions
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:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.'' | :''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.'' | ||
The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite. | The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endians]] is a prerequisite. | ||
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | ||
* [[Anniversary_Edition|The Anniversary Edition]] | *[[Anniversary_Edition|The Anniversary Edition]] | ||
* [[AE:ONK|Oni ni Kanabo]] | *[[AE:ONK|Oni ni Kanabo]] | ||
* [[AE:BIP|The Binary Improvement Project]] | *[[AE:BIP|The Binary Improvement Project]] | ||
* [[OniFly]] | *[[OniFly]] | ||
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as: | The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as: | ||
* [[OBD:OUP|OniUnPacker (OUP)]] | *[[OBD:OUP|OniUnPacker (OUP)]] | ||
* [[OBD:OME|Oni Model Extractor (OME)]] | *[[OBD:OME|Oni Model Extractor (OME)]] | ||
* [[OniSplit]] | *[[OniSplit]] | ||
* [[ONI-Trainer|Oni Trainer]] | *[[ONI-Trainer|Oni Trainer]] | ||
==Directory== | ==Directory== |
Revision as of 22:05, 18 July 2014
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endians is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Explanation of terms used on this wiki (read this first)
- Format of instance files (.dat files)
- Format of raw and separate files (.raw & .sep files)
- Database of Oni's resource types (ONCC, TRAM, etc.)
- Documentation of Oni's data types (integers, floats, etc.)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)