OBD:Oni Binary Data: Difference between revisions

From OniGalore
Jump to navigation Jump to search
m (pointers are mentioned a lot on some of these pages too)
m (restoring OBD image to main OBD page (duh))
Line 1: Line 1:
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
[[Image:OBD.png|right]]
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]]. You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''


The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endians]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endians]] is a prerequisite.

Revision as of 20:39, 19 July 2014

OBD.png
If you want an introduction to modding that starts from square one, you should read Modding Oni. You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endians is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)