User talk:Geyser/IonEyes: Difference between revisions
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=== | ===More otr less game-ready character assets=== | ||
*"Chigaru" - a good post-apoc character from an ArtStation challenge (free) | *"Chigaru" - a good post-apoc character from an ArtStation challenge (free) | ||
*:https://sketchfab.com/models/17d6910f28ac44b3bef7a4c69d0f09d9 | *:https://sketchfab.com/models/17d6910f28ac44b3bef7a4c69d0f09d9 | ||
*The winner of that same "Beyond Human" contest - rings a helluva lotta bells. | *The winner of that same "Beyond Human" contest - rings a helluva lotta bells. | ||
*:https://www.creativebloq.com/how-to/create-a-video-game-character-in-zbrush | *:https://www.creativebloq.com/how-to/create-a-video-game-character-in-zbrush | ||
* | *A "Worker Robot" (also available on UE4 Marketplace with custom colors) | ||
*:https://sketchfab.com/models/05c43504dfbe4a4ca438f91d44a24b4e | |||
*A similar but more post-apocalyptical model by the same author | |||
*:https://sketchfab.com/models/cf7e6db618d64b9cb573df4409327e63 | |||
===2D concepts and other "pins"=== | ===2D concepts and other "pins"=== | ||
Revision as of 23:15, 21 June 2018
How-tos
Characters
There are several categories here:
- inspiring characters from existing games (which we should be careful not to imitate/borrow too closely);
- free or cheap character assets that we might want to use, with minimal modeling/texturing work involved;
- influential 2D concepts which we might want to turn into 3D models, after asking the artist it it's OK;
- our own concepts/developments
Existing game characters
More otr less game-ready character assets
- "Chigaru" - a good post-apoc character from an ArtStation challenge (free)
- The winner of that same "Beyond Human" contest - rings a helluva lotta bells.
- A "Worker Robot" (also available on UE4 Marketplace with custom colors)
- A similar but more post-apocalyptical model by the same author