OBD:Oni Binary Data: Difference between revisions
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The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as: | The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as: | ||
*[[OniSplit]] | *[[OniSplit]] | ||
*[[ | *[[OniUnPacker|OniUnPacker (OUP)]] | ||
*[[ | *[[OME|Oni Model Extractor (OME)]] | ||
*[[ONI-Trainer|Oni Trainer]] | *[[ONI-Trainer|Oni Trainer]] | ||
Revision as of 18:55, 26 April 2019
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- If you want a more friendly introduction to each type of game data, you should start with XML.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Format of instance files (.dat files)
- Format of raw and separate files (.raw & .sep files)
- Database of Oni's resource types (ONCC, TRAM, etc.)
- Documentation of Oni's data types (integers, floats, etc.)
- Documentation of game data in Oni 2 (the Angel Studios dev build)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)