Talk:OniSplit: Difference between revisions

no edit summary
m (→‎Sound export bug: PC demo, level4)
No edit summary
Line 1: Line 1:
Talk page archives: [[/Archive1|#1]]
Talk page archives: [[/Archive1|#1]]
==TGA Transparency bug==
I extracted HQ_DOUBLED_GLASS as TGA format from vanilla Level8_Final with the OniSplit command -extract:tga. The file was opened in Photoshop and the alpha channel was visible.
I then added that texture to Sketchup and applied it in a test level, it appeared transparent in Sketchup. I used the command -create:level to create a level in Oni.  In the game Oni, the texture appeared opaque not transparent.  When, the file TXMPHQ_DOUBLED_GLASS.oni was extracted from the test level as TGA, the alpha channel was gone or opaque.
Even if the following code was added to the textures.xml file, the texture still appeared opaque in game.
    <Texture Name="HQ_DOUBLED_GLASS">
        <GunkFlags>Transparent TwoSided</GunkFlags>
        <Format>RGBA</Format>
        <Image>images/HQ_DOUBLED_GLASS.tga</Image>
    </Texture>
However, if HQ_DOUBLED_GLASS.tga is converted to PNG format with alpha channel, and then the PNG file is used in Sketchup, then the texture will be transparent in game.
This occurs using OniSplit version 0.9.96.0 and previous versions, tested to version 0.9.90.0
[[User:EdT|EdT]] 15:03, 14 May 2020 (PDST)


==Sound export bug==
==Sound export bug==
830

edits