Anniversary Edition/To-do: Difference between revisions
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(two more levels done) |
(two more levels done) |
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Line 45: | Line 45: | ||
*De Dust | *De Dust | ||
*Island | *Island | ||
*Junkyard | *Junkyard {{ckgreen}} | ||
*Level Maze | *Level Maze {{ckgreen}} | ||
*Martian Colony {{ckgreen}} | *Martian Colony {{ckgreen}} | ||
*Muro's Lair {{ckgreen}} | *Muro's Lair {{ckgreen}} |
Revision as of 18:20, 18 March 2021
Task | Description |
---|---|
Support the Oni demo | If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI. |
Turn previously-core mods into optional mods | Packages can be marked as "Standard fixes" so user is more inclined to install them. |
Consider salvaging the animation mods that were bundled with AE 2010 as optional packages |
|
Raise femcop health in Upgraded ONCCs | We have multiple reports that Karen et al. have way too low health in this pkg |
Fix damage for TCTF back throw | Damage frame is outside the actual animation! |
Fix numerous issues with OTA mod packages | Issues are listed HERE. |
Review HQ movie packages for Mac/Win | Why are the movies 512x384 when the PS2 masters were 640x480? |
Think of a way to organize the mods functionally, not descriptively | Which improve the look of the game, fix glitches, add new content, etc.? This is what players want to know. For instance, separating new levels that are simple arenas or unfinished spaces from the levels with scripted stories. |
Add support for BSL patches | A BSL patch would include context like the function name, surrounding lines, and a number meaning "nth occurrence of text". This would allow us to actually modify the same BSL file with more than one mod. |
Make No Cutscenes into a mod | This probably requires BSL patching. Full IGMD version of No Cutscenes is here. |
Straighten out melee profiles | Custom characters' profiles and the Brutal AI profiles are all over the place. See this thread. |
Correct the name of Grey/Regenerating Fury in affected mods | Character's class name is now reg_fury, not grey_fury. The BINACJBOCharacter file needs to be updated in each of these mods: |