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Paradox-01 (talk | contribs) mNo edit summary |
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Using "forward" and "backward" in throw names can be ambiguous for newbies. For example can | Using "forward" and "backward" in throw names can be ambiguous for newbies. For example Konoko can throw a foe seemingly '''backwards''' by her '''throw forward kick''' (TRAMKONCOMthrow_fw_k). Therefore I'm also describing throws how "source" and "target" are facing each other. | ||
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identical headers but | identical headers but | ||
STRCOMrun_thw_fw_p links to Thrown5 | STRCOMrun_thw_fw_p (face-to-face, with righty angle) links to Thrown5 | ||
STRCOMrun_thw_fw_pl links to Thrown6 | STRCOMrun_thw_fw_pl (face-to-face, with lefty angle) links to Thrown6 | ||
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