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{{OBD_File_Header | type=ONGS | prev=ONFA | next=ONIA | name=Oni Game Settings | family=Global | align=center}} | |||
: | |||
The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it. | The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it. | ||
: | |||
[[Image:ongs_a.gif]] | |||
: | |||
[[Image:ongs_m1.gif]] | |||
: | |||
[[Image:ongs_m2.gif]] | |||
: | |||
[[Image:ongs_m3.gif]] | |||
: | |||
{| WIDTH=100% {{Template:OBDtable}} | |||
{| | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |- ALIGN=CENTER BGCOLOR="#FFDDBB" | ||
| WIDTH=15% | | | WIDTH=15% | '''Hex''' || WIDTH=15% | '''Translation''' || WIDTH=70% | '''Meaning''' | ||
| WIDTH=15% | | |||
| WIDTH=70% | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FF0000" | 01 00 00 00 | | BGCOLOR="#FF0000" | 01 00 00 00 || 0 || ALIGN=LEFT | 00000-game_settings.ONGS | ||
| 0 | |||
| ALIGN=LEFT | 00000-game_settings.ONGS | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFFF00" | 01 00 00 00 | | BGCOLOR="#FFFF00" | 01 00 00 00 || 0 || ALIGN=LEFT | level 0 | ||
| 0 | |||
| ALIGN=LEFT | level 0 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" | 00 00 00 40 | | BGCOLOR="#FFC8C8" | 00 00 00 40 || 2.000000 || ALIGN=LEFT | unknown | ||
| 2.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" | 00 00 80 3E | | BGCOLOR="#FFC8C8" | 00 00 80 3E || 0.250000 || ALIGN=LEFT | unknown | ||
| 0.250000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" | 00 00 80 3F | | BGCOLOR="#FFC8C8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
| 1.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" | 00 00 C0 3F | | BGCOLOR="#FFC8C8" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown | ||
| 1.500000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" | 33 33 13 40 | | BGCOLOR="#FFC8C8" | 33 33 13 40 || 2.300000 || ALIGN=LEFT | unknown | ||
| 2.300000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFFFC8" | 04 00 00 00 | | BGCOLOR="#FFFFC8" | 04 00 00 00 || 4 || ALIGN=LEFT | 4 entries follow | ||
| 4 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="# | | BGCOLOR="#C8FFC8" | 00 00 00 00 || 0.000000 || ALIGN=LEFT | 0 percent health | ||
| 0 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFC8" | C2 F5 28 3F | | BGCOLOR="#C8FFC8" | C2 F5 28 3F || 0.660000 || ALIGN=LEFT | 66 percent health | ||
| 0.660000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFC8" | 47 E1 7A 3F | | BGCOLOR="#C8FFC8" | 47 E1 7A 3F || 0.980000 || ALIGN=LEFT | 98 percent health | ||
| 0.980000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFC8" | 00 00 80 3F | | BGCOLOR="#C8FFC8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | 100 percent health | ||
| 1.000000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFFF" | AD DE | | BGCOLOR="#C8FFFF" | AD DE || dead || ALIGN=LEFT | not used | ||
| dead | |||
| ALIGN=LEFT | not used | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8FF" | 00 00 FF FF | | BGCOLOR="#FFC8FF" | 00 00 FF FF || BGCOLOR="#FF0000" | 0, 0, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 0 percent | ||
| | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8FF" | 00 FF FF FF | | BGCOLOR="#FFC8FF" | 00 FF FF FF || BGCOLOR="#FFFF00" | 0, 255, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 66 percent | ||
| | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8FF" | 2B A1 13 FF | | BGCOLOR="#FFC8FF" | 2B A1 13 FF || BGCOLOR="#13A12B" | 43, 161, 19; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 98 percent | ||
| | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8FF" | 00 FF 00 FF | | BGCOLOR="#FFC8FF" | 00 FF 00 FF || BGCOLOR="#00FF00" | 0, 255, 0; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 100 percent | ||
| | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC800" | AD DE | | BGCOLOR="#FFC800" | AD DE || dead || ALIGN=LEFT | not used | ||
| dead | |||
| ALIGN=LEFT | not used | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the first part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the first part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C800C8" COLSPAN=2 | <TT>powerup_ammo</TT> | | BGCOLOR="#C800C8" COLSPAN=2 | <TT>powerup_ammo</TT> || ALIGN=LEFT | 3D model name (reference to 01449-powerup_ammo.[[OBD:M3GM | M3GM]]) | ||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the second part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the second part.</FONT> | ||
Line 107: | Line 61: | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the second part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the second part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C87C64" COLSPAN=2 | <TT>glowtex_ammo</TT> | | BGCOLOR="#C87C64" COLSPAN=2 | <TT>glowtex_ammo</TT> || ALIGN=LEFT | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.[[OBD:TXMP | TXMP]]) | ||
| ALIGN=LEFT | name of the texture which surrounds the 3D model above in some distance (01448-glowtex_ammo.[[OBD:TXMP|TXMP]]) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the third part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the third part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip max | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell min | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell max | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo min | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo max | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield min | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield max | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak min | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak max | ||
| 5.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 C0 40 | | BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi min | ||
| 6.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 C0 40 | | BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi max | ||
| 6.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#E7CEA5" | AD DE | | BGCOLOR="#E7CEA5" | AD DE || dead || ALIGN=LEFT | not used (unknown min and max for nci?) | ||
| dead | |||
| ALIGN=LEFT | not used | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the third part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the third part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFDDDD" COLSPAN=2 | <TT>.</TT> | | BGCOLOR="#FFDDDD" COLSPAN=2 | <TT>.</TT> || ALIGN=LEFT | sound name; not used; (reference to an [[OBD:OSBD | OSBD]] file) | ||
| ALIGN=LEFT | sound; not used; ([[OBD:OSBD|OSBD]] file) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the fourth part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the fourth part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 33 33 33 3F | | BGCOLOR="#64AAAA" | 33 33 33 3F || 0.700000 || ALIGN=LEFT | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect) | ||
| 0.700000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
| 1.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 33 33 B3 3F | | BGCOLOR="#64AAAA" | 33 33 B3 3F || 1.400000 || ALIGN=LEFT | unknown | ||
| 1.400000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 9A 99 19 3F | | BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown | ||
| 0.600000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
| 1.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 66 66 A6 3F | | BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | unknown | ||
| 1.300000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | CD CC 4C 3F | | BGCOLOR="#64AAAA" | CD CC 4C 3F || 0.800000 || ALIGN=LEFT | unknown | ||
| 0.800000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
| 1.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 C0 3F | | BGCOLOR="#64AAAA" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown | ||
| 1.500000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 9A 99 99 3F | | BGCOLOR="#64AAAA" | 9A 99 99 3F || 1.200000 || ALIGN=LEFT | unknown | ||
| 1.200000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
| 1.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 9A 99 19 3F | | BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown | ||
| 0.600000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on easy | ||
| 1.000000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on normal | ||
| 1.000000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 A0 3F | | BGCOLOR="#64AAAA" | 00 00 A0 3F || 1.250000 || ALIGN=LEFT | enemy health factor if you play on hard | ||
| 1.250000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 66 66 A6 3F | | BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | player health factor if you play on easy | ||
| 1.300000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on normal | ||
| 1.000000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on hard | ||
| 1.000000 | |||
| ALIGN=LEFT | | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#EBEBEB" | 10 00 00 00 | | BGCOLOR="#EBEBEB" | 10 00 00 00 || 16 || ALIGN=LEFT | 16 packages follow (one package is edged in darkgrey) | ||
| 16 | |||
| ALIGN=LEFT | 16 packages follow (one package is edged in darkgrey) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package of the fourth part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package of the fourth part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#8C8CCC" COLSPAN=2 | <TT>hypo</TT> | | BGCOLOR="#8C8CCC" COLSPAN=2 | <TT>hypo</TT> || ALIGN=LEFT | space for notes | ||
| ALIGN=LEFT | space for notes | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FF00C8" | 01 00 | | BGCOLOR="#FF00C8" | 01 00 || 1 || ALIGN=LEFT | first level with autoprompting | ||
| 1 | |||
| ALIGN=LEFT | first level with autoprompting | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#F0F096" | 02 00 | | BGCOLOR="#F0F096" | 02 00 || 2 || ALIGN=LEFT | last level with autoprompting | ||
| 2 | |||
| ALIGN=LEFT | last level with autoprompting | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00C864" COLSPAN=2 | <TT>autoprompt_hypo</TT> | | BGCOLOR="#00C864" COLSPAN=2 | <TT>autoprompt_hypo</TT> || ALIGN=LEFT | raw file anchor for the text message (it belongs to the [[OBD:SUBT | SUBT]] file) | ||
| ALIGN=LEFT | raw file anchor for the text message (it belongs to the [[OBD:SUBT|SUBT]] file) | |||
|} | |} | ||
: | |||
{{OBD_File_Footer | type=ONGS | prev=ONFA | next=ONIA | name=Oni Game Settings}} | |||
: | |||
Revision as of 18:28, 9 November 2006
|
The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.
Hex | Translation | Meaning |
01 00 00 00 | 0 | 00000-game_settings.ONGS |
01 00 00 00 | 0 | level 0 |
Below follows the first part. | ||
00 00 00 40 | 2.000000 | unknown |
00 00 80 3E | 0.250000 | unknown |
00 00 80 3F | 1.000000 | unknown |
00 00 C0 3F | 1.500000 | unknown |
33 33 13 40 | 2.300000 | unknown |
04 00 00 00 | 4 | 4 entries follow |
00 00 00 00 | 0.000000 | 0 percent health |
C2 F5 28 3F | 0.660000 | 66 percent health |
47 E1 7A 3F | 0.980000 | 98 percent health |
00 00 80 3F | 1.000000 | 100 percent health |
AD DE | dead | not used |
00 00 FF FF | 0, 0, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 0 percent |
00 FF FF FF | 0, 255, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 66 percent |
2B A1 13 FF | 43, 161, 19; 255 | colour (blue, green, red) and transparency if the character has a health of 98 percent |
00 FF 00 FF | 0, 255, 0; 255 | colour (blue, green, red) and transparency if the character has a health of 100 percent |
AD DE | dead | not used |
Below follows the first block of the first part. | ||
powerup_ammo | 3D model name (reference to 01449-powerup_ammo. M3GM) | |
Below follows the second part. | ||
Below follows the first block of the second part. | ||
glowtex_ammo | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo. TXMP) | |
Below follows the third part. | ||
00 00 A0 40 | 5.000000 | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) |
00 00 A0 40 | 5.000000 | unknown red ammo clip max |
00 00 A0 40 | 5.000000 | unknown green energy cell min |
00 00 A0 40 | 5.000000 | unknown green energy cell max |
00 00 A0 40 | 5.000000 | unknown hypo min |
00 00 A0 40 | 5.000000 | unknown hypo max |
00 00 A0 40 | 5.000000 | unknown force shield min |
00 00 A0 40 | 5.000000 | unknown force shield max |
00 00 A0 40 | 5.000000 | unknown phase cloak min |
00 00 A0 40 | 5.000000 | unknown phase cloak max |
00 00 C0 40 | 6.000000 | unknown lsi min |
00 00 C0 40 | 6.000000 | unknown lsi max |
AD DE | dead | not used (unknown min and max for nci?) |
Below follows the first block of the third part. | ||
. | sound name; not used; (reference to an OSBD file) | |
Below follows the fourth part. | ||
33 33 33 3F | 0.700000 | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect) |
00 00 80 3F | 1.000000 | unknown |
33 33 B3 3F | 1.400000 | unknown |
9A 99 19 3F | 0.600000 | unknown |
00 00 80 3F | 1.000000 | unknown |
66 66 A6 3F | 1.300000 | unknown |
CD CC 4C 3F | 0.800000 | unknown |
00 00 80 3F | 1.000000 | unknown |
00 00 C0 3F | 1.500000 | unknown |
9A 99 99 3F | 1.200000 | unknown |
00 00 80 3F | 1.000000 | unknown |
9A 99 19 3F | 0.600000 | unknown |
00 00 80 3F | 1.000000 | enemy health factor if you play on easy |
00 00 80 3F | 1.000000 | enemy health factor if you play on normal |
00 00 A0 3F | 1.250000 | enemy health factor if you play on hard |
66 66 A6 3F | 1.300000 | player health factor if you play on easy |
00 00 80 3F | 1.000000 | player health factor if you play on normal |
00 00 80 3F | 1.000000 | player health factor if you play on hard |
10 00 00 00 | 16 | 16 packages follow (one package is edged in darkgrey) |
Below follows the first package of the fourth part. | ||
hypo | space for notes | |
01 00 | 1 | first level with autoprompting |
02 00 | 2 | last level with autoprompting |
autoprompt_hypo | raw file anchor for the text message (it belongs to the SUBT file) |
ONI BINARY DATA |
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ONFA << Other file types >> ONIA |
ONGS : Oni Game Settings |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |