Talk:Oni Model Extractor: Difference between revisions

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:What format(s) are you planning to extract the models/anims to?
:What format(s) are you planning to extract the models/anims to?
::[[User:Geyser|geyser]] 01:59, 4 December 2006 (CET)
::[[User:Geyser|geyser]] 01:59, 4 December 2006 (CET)
:I wonder if we could somehow avoid double-work by integrating
:OpenGL viewing (and import/export) of models and anims into [[OBD:OUP|OUP]].
:I've already done basic (interactive) OpenGL in C++ (with GLUT),
:and Delphi also supports GLUT, so I'm having a little look at it...
:Don't know if it's possible to interface OUP with modules written in Java, though...
:As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
:The anims are fully documented here on the wiki, levels and M3GMs soon will be.
::[[User:Geyser|geyser]] 02:11, 4 December 2006 (CET)

Revision as of 01:11, 4 December 2006

Hi. Just wanted to show my interest in this project of yours.
What format(s) are you planning to extract the models/anims to?
geyser 01:59, 4 December 2006 (CET)
I wonder if we could somehow avoid double-work by integrating
OpenGL viewing (and import/export) of models and anims into OUP.
I've already done basic (interactive) OpenGL in C++ (with GLUT),
and Delphi also supports GLUT, so I'm having a little look at it...
Don't know if it's possible to interface OUP with modules written in Java, though...
As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
The anims are fully documented here on the wiki, levels and M3GMs soon will be.
geyser 02:11, 4 December 2006 (CET)