Talk:Oni Model Extractor: Difference between revisions
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:I've already done basic (interactive) OpenGL in C++ (with GLUT), | :I've already done basic (interactive) OpenGL in C++ (with GLUT), | ||
:and Delphi also supports GLUT, so I'm having a little look at it... | :and Delphi also supports GLUT, so I'm having a little look at it... | ||
: | ::(I know you've done OpenGL in C++ too, but I'm not sure you're hot for Delphi ^^) | ||
:Interfacing OUP with modules written in Java (via JNI or something) would be optimal. | |||
:As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference. | :As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference. | ||
:The anims are fully documented here on the wiki, levels and M3GMs soon will be. | :The anims are fully documented here on the wiki, levels and M3GMs soon will be. | ||
::[[User:Geyser|geyser]] 02:11, 4 December 2006 (CET) | ::[[User:Geyser|geyser]] 02:11, 4 December 2006 (CET) |
Revision as of 01:22, 4 December 2006
- Hi. Just wanted to show my interest in this project of yours.
- What format(s) are you planning to extract the models/anims to?
- geyser 01:59, 4 December 2006 (CET)
- I wonder if we could somehow avoid double-work by integrating
- OpenGL viewing (and import/export) of models and anims into OUP.
- I've already done basic (interactive) OpenGL in C++ (with GLUT),
- and Delphi also supports GLUT, so I'm having a little look at it...
- (I know you've done OpenGL in C++ too, but I'm not sure you're hot for Delphi ^^)
- Interfacing OUP with modules written in Java (via JNI or something) would be optimal.
- As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
- The anims are fully documented here on the wiki, levels and M3GMs soon will be.
- geyser 02:11, 4 December 2006 (CET)