OBD:AGQG: Difference between revisions
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:0x00 '''02''' 00 00 - two-sided | :0x00 '''02''' 00 00 - two-sided | ||
:0x00 '''04''' 00 00 - unknown | :0x00 '''04''' 00 00 - unknown | ||
:0x00 '''08''' 00 00 - | :0x00 '''08''' 00 00 - no collision | ||
:0x00 '''10''' 00 00 - unknown | :0x00 '''10''' 00 00 - unknown | ||
:0x00 '''20''' 00 00 - invisible | :0x00 '''20''' 00 00 - invisible |
Revision as of 09:14, 21 April 2007
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | file id | 01 49 02 00 | 585 | 00585-.AGQG |
0x04 | level id | 01 00 00 06 | 3 | level 3 |
0x08 | unused (20) | AD DE | dead | not used |
0x1C | int32 | 15 A8 00 00 | 35349 | 35349 quads in array |
First quad (outlined in black) | ||||
0x00 | int32 | 00 00 00 00 | 0 | PNTA element for 1st vertex |
0x04 | int32 | 01 00 00 00 | 1 | PNTA element for 2nd vertex |
0x08 | int32 | 02 00 00 00 | 2 | PNTA element for 3rd vertex |
0x0C | int32 | 03 00 00 00 | 3 | PNTA element for 4th vertex |
0x10 | int32 | F5 0F 00 00 | 4085 | TXCA element for 1st vertex |
0x14 | int32 | F3 0F 00 00 | 4083 | TXCA element for 2nd vertex |
0x18 | int32 | F4 0F 00 00 | 4084 | TXCA element for 3rd vertex |
0x1C | int32 | F6 0F 00 00 | 4086 | TXCA element for 4th vertex |
0x20 | color | 00 00 00 00 | 0, 0, 0, 0 | byte-swapped ARGB color for 1st vertex |
0x24 | color | 00 00 00 00 | 0, 0, 0, 0 | byte-swapped ARGB color for 2nd vertex |
0x28 | color | 02 07 09 00 | 2, 7, 9, 0 | byte-swapped ARGB color for 3rd vertex |
0x2C | color | 06 15 1E 00 | 6, 21, 30, 0 | byte-swapped ARGB color for 4th vertex |
0x30 | bit32 | 00 00 08 02 | 0, 0, 8, 2 | flags (see below) |
0x34 | int16 | FF FF | -1 | object ID (obsolete?) |
0x36 | int16 | FF FF | -1 | object type (obsolete?) |
- Objects
- Those IDs and types also appear in ONOA. Types are:
- 0x00 03 - door
- 0x00 05 - furniture
- 0x00 13 - trigger
- 0x00 14 - turret
- 0x00 15 - console
- They seem obsolete (but may be useful for selective viewing/extracting of environment)
- Triangles
- Many quads are in fact triangles: the last two vertices have the same PNTA and TXCA entries, and the ARGB color is (255, 205, 205, 205) (80% gray, 100% opaque). There is also a flag specifying that (see below).
- Flags
- 0x01 00 00 00 - unknown
- 0x02 00 00 00 - ghost (one type of BSP separator)
- 0x04 00 00 00 - stairs up
- 0x08 00 00 00 - stairs down
- 0x10 00 00 00 - stairs
- 0x20 00 00 00 - set at runtime for Jell'Oed quads
- 0x40 00 00 00 - triangle (see above)
- 0x80 00 00 00 - transparency (if 0 then alpha is ignored, color is just RGB shading)
- 0x00 01 00 00 - unknown
- 0x00 02 00 00 - two-sided
- 0x00 04 00 00 - unknown
- 0x00 08 00 00 - no collision
- 0x00 10 00 00 - unknown
- 0x00 20 00 00 - invisible
- 0x00 40 00 00 - no object collision
- 0x00 80 00 00 - no character collision
- 0x00 00 01 00 - no occlusion
- 0x00 00 02 00 - danger
- 0x00 00 04 00 - set at runtime for quads hidden with env_show
- 0x00 00 08 00 - unknown
- 0x00 00 10 00 - unknown
- 0x00 00 20 00 - unknown
- 0x00 00 40 00 - ignore grid
- 0x00 00 80 00 - no decal
- 0x00 00 00 01 - furniture
- 0x00 00 00 02 - unknown
- 0x00 00 00 04 - unknown
- 0x00 00 00 08 - sound-transparent
- 0x00 00 00 10 - impassable
- 0x00 00 00 20 - unknown
- 0x00 00 00 40 - unknown
- 0x00 00 00 80 - unknown
ONI BINARY DATA |
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AGQC << Other file types >> AGQR |
AGQG : Gunk Quad General Array |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |