Oni2:Cycles: Difference between revisions
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{|align=right cellspacing=0 cellpadding=0 | {|align=right cellspacing=0 cellpadding=0 | ||
|http://geyser.oni2.net/oni2/cyclogo/Oni.png | |http://geyser.oni2.net/oni2/cyclogo/Oni.png | ||
|http://geyser.oni2.net/oni2/cyclogo/OniPara.png | |http://geyser.oni2.net/oni2/cyclogo/OniPara.png | ||
|http://geyser.oni2.net/oni2/cyclogo/OniOrthoMetaPara.png | |http://geyser.oni2.net/oni2/cyclogo/OniOrthoMetaPara.png | ||
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|colspan=2|[[Quotes/Speech#Power grid|'''How long is 'a few cycles'?]] | |||
![[Quotes/Speech#Power grid|It figures.]] | |||
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!colspan=3|[[Quotes/Speech#Power grid|Not long...]] | |||
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==Oni 2== | ==Oni 2== |
Revision as of 19:49, 24 September 2007
How long is 'a few cycles'? | It figures. | |
---|---|---|
Not long... |
Oni 2
Detailing the "Oni 2" attitude here, some other time... For now, here's a 7-logo cycle. Enjoy.
Projects
Serious Konoko
- Has officially started with the release of Croteam's Serious Engine 2 GUI.
- Latest achievements on Croteam's side:
- release candidates for Linux
- progress on Serious Engine 3
- Latest perspectives on my side:
- import FBX scenes into SE2/3 (meshes, skeletons, maybe anims)
- import ONi content into SE2/3 (meshes, skeletons, anims)
- get the SDK (no hurry, since I'd rather work with SE3 than SE2)
- Serious Konoko is not dead.
Konoko Payne
- Kick-ass proof of concept.
- My respects to Zappy.
- Highlighting it soon.
Oni ni Kanabô
- Recent achievements:
- RAW improvements by Loser et al.
- new core for Oni Team Arena (WIP)
- For more info, see HERE
- A few character profiles
- Influences
- A storyline for Oni 2 thread on Oni Central Forum (index here, in construction).
What's hot
Hopefully this will grow larger, and better organized
Upcoming:
- Hex Hounds
- VIA
- Blackbird, or Blackway (Maniera nera), or Black Jay Way, or Jay Kay Way, or VIA (see above)