OBD:BINA/OBJC/CMBT: Difference between revisions
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<== Combat.BINA File ==>
<== Combat.BINA File ==>
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA | ||
<CENTER>[[OBD:Weapon.BINA|<==]] <FONT SIZE=5>Combat.BINA</FONT> [[OBD:Melee_Profile.BINA|==>]]</CENTER> | |||
<CENTER>[[OBD:Weapon.BINA|<==]] <FONT SIZE=5>Combat.BINA File</FONT> [[OBD:Melee_Profile.BINA|==>]]</CENTER> | |||
http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif | http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif | ||
{| border="1" CELLPADDING="2" CELLSPACING="0" style="background:#FFEEDD" | {| border="1" CELLPADDING="2" CELLSPACING="0" style="background:#FFEEDD" | ||
|-style="background:#FFDDBB" | |-style="background:#FFDDBB" | ||
Line 26: | Line 32: | ||
|style="background:#000000; color:#FFFFFF" COLSPAN="3"|Below is a breakdown of the first package. | |style="background:#000000; color:#FFFFFF" COLSPAN="3"|Below is a breakdown of the first package. | ||
|} | |} | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
| WIDTH=15% | <B>Hex</B> | |||
| WIDTH=15% | <B>Translation</B> | |||
| WIDTH=70% | <B>Meaning</B> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 54 42 4D 43 | |||
| CMBT | |||
| ALIGN=LEFT | combat | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFFC8" | 70 01 00 00 | |||
| 368 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8FFC8" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8FFFF" | 13 55 5F C3 | |||
| -223.332321 | |||
| ALIGN=LEFT | x-position of ??? | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8FFFF" | D4 A8 8E 41 | |||
| 17.832436 | |||
| ALIGN=LEFT | y-position (height) of ??? | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8FFFF" | C3 05 E9 C2 | |||
| -116.511253 | |||
| ALIGN=LEFT | z-position of ??? | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8FF" | 00 00 00 00 | |||
| 0.000000 | |||
| ALIGN=LEFT | rotation on the x-axis in degrees | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8FF" | 00 00 00 00 | |||
| 0.000000 | |||
| ALIGN=LEFT | rotation on the y-axis in degrees | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8FF" | 00 00 00 00 | |||
| 0.000000 | |||
| ALIGN=LEFT | rotation on the z-axis in degrees | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>Stand_and_Fire</TT> | |||
| ALIGN=LEFT | space for notes | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C800C8" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | combat ID | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C87C64" | 02 00 00 00 | |||
| 2 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#B0C3D4" | 02 00 00 00 | |||
| 2 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#E7CEA5" | 02 00 00 00 | |||
| 2 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFDDDD" | 02 00 00 00 | |||
| 2 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#64AAAA" | 02 00 00 00 | |||
| 2 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#EBEBEB" | 00 00 F0 42 | |||
| 120.000000 | |||
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#8C8CCC" | 01 00 00 00 | |||
| 1 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF00C8" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#F0F096" | 00 00 20 42 | |||
| 40.000000 | |||
| ALIGN=LEFT | minimal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C864" | 00 00 48 43 | |||
| 200.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C8FF" | 58 02 00 00 | |||
| 600 | |||
| ALIGN=LEFT | unknown; always the same | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C8FF" | 84 03 00 00 | |||
| 900 | |||
| ALIGN=LEFT | unknown; always the same | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C8FF" | 58 02 00 00 | |||
| 600 | |||
| ALIGN=LEFT | unknown; always the same | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C8FF" | B0 04 00 00 | |||
| 1200 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C80040" | 00 00 96 43 | |||
| 300.000000 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C80040" | 00 00 A0 42 | |||
| 80.000000 | |||
| ALIGN=LEFT | unknown; always the same | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFCD96" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown; always zero | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8C864" | 1E 00 00 00 | |||
| 30 | |||
| ALIGN=LEFT | unknown; always the same | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8C864" | 68 01 00 00 | |||
| 360 | |||
| ALIGN=LEFT | unknown; always the same | |||
|} | |||
<CENTER>[[OBD:Weapon.BINA|<==]] <B>Combat.BINA File</B> [[OBD:Melee_Profile.BINA|==>]]</CENTER> | |||
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA |
Revision as of 15:33, 30 December 2005
Main Page >> Oni Binary Data >> File types >> BINA >> Combat.BINA
Raw hex | Translation | Meaning |
---|---|---|
43 4A 42 4F | OBJC | object |
B0 0D 00 00 | 35628 | 3504 bytes is the length of the following combat part from this position |
27 00 00 00 | 39 | identification number for the weapon classes; in every level the same; do not change it |
B4 00 00 00 | 180 | 180 bytes is the length of the following package (area edged in black) |
Below is a breakdown of the first package. |
Hex | Translation | Meaning |
54 42 4D 43 | CMBT | combat |
70 01 00 00 | 368 | unknown |
00 00 00 00 | 0 | unknown |
13 55 5F C3 | -223.332321 | x-position of ??? |
D4 A8 8E 41 | 17.832436 | y-position (height) of ??? |
C3 05 E9 C2 | -116.511253 | z-position of ??? |
00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
Stand_and_Fire | space for notes | |
00 00 00 00 | 0 | combat ID |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
00 00 F0 42 | 120.000000 | maximal combat range; you can make it visible with the script command ai2_showcombatranges = 1 |
01 00 00 00 | 1 | unknown |
00 00 00 00 | 0 | unknown |
00 00 20 42 | 40.000000 | minimal combat range; you can make it visible with the script command ai2_showcombatranges = 1 |
00 00 48 43 | 200.000000 | unknown |
58 02 00 00 | 600 | unknown; always the same |
84 03 00 00 | 900 | unknown; always the same |
58 02 00 00 | 600 | unknown; always the same |
B0 04 00 00 | 1200 | unknown |
00 00 96 43 | 300.000000 | unknown |
00 00 A0 42 | 80.000000 | unknown; always the same |
00 00 00 00 | 0 | unknown; always zero |
1E 00 00 00 | 30 | unknown; always the same |
68 01 00 00 | 360 | unknown; always the same |
Main Page >> Oni Binary Data >> File types >> BINA >> Combat.BINA