XML:ONCC
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ONCC: Oni character class
- ONCP, ONIA, OBPI and OBPM are part of ONCC*.oni files. (ONCC files can be found in edition/GameDataFolder/level0_Final.)
ONCP: character particle
- ONCP is used for giving particle to animations. Search for "Particles" tag in TRAM file.
XML structure
<Instance id="3" type="ONCP"> <Particles> <ONCPParticle> <Name>...</Name> <Type>...</Type> <BodyPart>...</BodyPart> </ONCPParticle> [...] </Particles> </Instance>
- <Name> is anchor for TRAM link
- <Type> provide particle (file name without prefix BINA3RAP and without suffix .oni)
- <BodyPart> means bone Id, see TRIA
ONIA: Oni character impact array
- ONIA is used for special attacks as kind of extension to CBPI in ONIE.
- <Name> is anchor for TRAM link, <Type> and <Modifier> are links for ONIE. "Light", "Medium" and "Heavy" are possible modifier.
- See ONIE for more information.
XML structure
<Instance id="4" type="ONIA"> <Impacts> <ONIAImpact> <Name>...</Name> <Type>Bar_Super_Punch</Type> <Modifier>Heavy</Modifier> </ONIAImpact> [...] </Instance>
CBPM: character body part materials
XML structure
The link Id is equal to bone list in TRIA. For example: eleventh material links to character's head.
<Instance id="7" type="CBPM"> <Materials> <Link>MtrlCloth</Link> <Link>MtrlCloth</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlCloth</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlCloth</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> <Link>MtrlArmor</Link> </Materials> </Instance>
CBPI: character body part impacts
- They link to Impt files which are used by ONIE.
- Special attacks have there own Impt files. See ONIA.
XML structure
The link Id is equal to bone list in TRIA. For example: eleventh material links to character's head.
<Instance id="8" type="CBPI"> <HitImpacts> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptKick_Hit</Link> <Link>ImptPunch_Hit</Link> <Link>ImptHead_Hit</Link> <Link>ImptHead_Hit</Link> <Link>ImptHead_Hit</Link> <Link>ImptPunch_Hit</Link> <Link>ImptPunch_Hit</Link> <Link>ImptPunch_Hit</Link> <Link>ImptHead_Hit</Link> <Link>ImptPunch_Hit</Link> <Link>ImptPunch_Hit</Link> <Link>ImptPunch_Hit</Link> </HitImpacts> <BlockedImpacts> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptKick_Blocked</Link> <Link>ImptPunch_Blocked</Link> <Link>ImptHead_Blocked</Link> <Link>ImptHead_Blocked</Link> <Link>ImptHead_Blocked</Link> <Link>ImptPunch_Blocked</Link> <Link>ImptPunch_Blocked</Link> <Link>ImptPunch_Blocked</Link> <Link>ImptHead_Blocked</Link> <Link>ImptPunch_Blocked</Link> <Link>ImptPunch_Blocked</Link> <Link>ImptPunch_Blocked</Link> </BlockedImpacts> <KilledImpacts> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptKick_Killed</Link> <Link>ImptPunch_Killed</Link> <Link>ImptHead_Killed</Link> <Link>ImptHead_Killed</Link> <Link>ImptHead_Killed</Link> <Link>ImptPunch_Killed</Link> <Link>ImptPunch_Killed</Link> <Link>ImptPunch_Killed</Link> <Link>ImptHead_Killed</Link> <Link>ImptPunch_Killed</Link> <Link>ImptPunch_Killed</Link> <Link>ImptPunch_Killed</Link> </KilledImpacts> </Instance>
special ONCC overview
"Here you can download the complete overview of all used different ONCC files as a text file.
Copy it to a spreadsheet calculation program like Excel." - ssg