User talk:Geyser
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- Clean slate again. If you need to look something up, just use the history.
- An exception has been made for the latest discussion. I've put it HERE.
- Because I can, and because it really holds a special place in my heart.
Until further notice, this is no longer a "talk" page. But you can still leave messages.
As in "Dr. Crane isn't here right now, but if you would like to make an appointment..." |
Reply to "Recent changes" comments
Thanks for deleting the spam. Could I suggest http://recaptcha.net/ for human verification, it looks quite good and I think it has a mediawiki module. As for multiplayer, my computer was out of action in the past week and I had exams and schoolwork in the weeks before, so not much progress has been made. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.
- rossy 09:20, 27 November 2008 (CET)
Sorry, not sure where to put this question. Regarding the Hex Hound, how would you animate it within Oni? EdT
- It should be relative easy for you guys to split him to 19 bones.
- A field of little practical experience is the TRIA stuff. However, from an experiment we know that TRIA has really an effect on how TRAM files are played. All TRBS have their own TRIA instance and with Onisplit v0.9.41.0 you can still access it as plain text. Looks like there is a fair chance for a playable hex hound. =)
- Paradox-01 13:52, 14 May 2011 (UTC)
- The Hound is one of those things that I'd definitely not implement into Oni's engine, the main reason being stairs. Congratulations to Dox on the proof-of-concept though.
- However, I guess it would be OK if the Hounds, like the Iron Demon, were only encountered in stair-less environments, with curbs or nearly horizontal ramps if anything.
- I am not up-to-date on OniSplit's handling of animation. Seeing as Totoro was intended for bipeds, all workarounds would be somewhat hackish. I'd say do the Demon first.
- geyser 22:41, 22 May 2011 (UTC)