| NEUT : Neutral behavior collection |
| |
|---|---|---|
| XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE MELE << Other OBJC >> PART |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINACJBONeutral.oni is level specific. (It can be found in GameDataFolder/levelXX_Final.dat)
- Press control to talk with a character (if possible). The interaction depends on what id that character has.
file structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
[...]
</Objects>
</Oni>
[...] means at least one neutral behavior block. Paste all a behavior data into there (this includes <NEUT Id="..."> and </NEUT> tag).
example
<NEUT Id="1853">
<Header>
<Flags></Flags>
<Position>146.41217 -48.8205528 1027.55249</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Name>Give VDG Pistol (CivFem)</Name>
<NeutralId>2</NeutralId>
<Flags>NoResumeAfterGive</Flags>
<Ranges>
<Trigger>100</Trigger>
<Talk>40</Talk>
<Follow>200</Follow>
<Enemy>70</Enemy>
</Ranges>
<Speech>
<Trigger>civfem_trigger</Trigger>
<Abort>civfem_abort</Abort>
<Enemy>civfem_enemy</Enemy>
</Speech>
<Script>
<AfterTalk></AfterTalk>
</Script>
<Rewards>
<WeaponClass>w6_vdg</WeaponClass>
<Ammo>0</Ammo>
<EnergyCell>0</EnergyCell>
<Hypo>0</Hypo>
<Other></Other>
</Rewards>
<DialogLines>
<DialogLine>
<Flags></Flags>
<Anim>0</Anim>
<OtherAnim>0</OtherAnim>
<SpeechName>civfem_gift_weapon</SpeechName>
</DialogLine>
<DialogLine>
<Flags>GiveItems</Flags>
<Anim>202</Anim>
<OtherAnim>0</OtherAnim>
<SpeechName></SpeechName>
</DialogLine>
</DialogLines>
</OSD>
</NEUT>
tags
| XML tag | content type | description |
|---|---|---|
| <?xml version="1.0" encoding="utf-8"?> | flag, float | Don't change this. |
| <Oni> | - | |
| <ObjectCollection> | - | |
| <NEUT Id="1853"> | integer | Id doesn't matter here. |
| <Header> | - | |
| <Flags> | flag |
|
| <Position> | float x3 | x y z position, useless here |
| <Rotation> | float x3 | x y z rotation, useless here |
| <OSD> | - | |
| <Name> | char[32] | set a name here to remember later what this behavior does |
| <NeutralId> | integer | used by BINA/OBJC/CHAR and BINA/CJBO/MELE |
| <Flags> | flag |
|
| <Ranges> | - | |
| <Trigger> | float | second larges range, e.g. 100 |
| <Talk> | float | shortest range, e.g. 40 |
| <Follow> | float | larges range, e.g. 200 |
| <Enemy> | float | third larges range, e.g. 70 |
| <Speech> | - | |
| <Trigger> | char[32] | The actual talk. OSBDfile.amb.oni (without file pre-/suffix)
examples of such OSBD amb files:
|
| <Abort> | char[32] | OSBDfile.amb.oni (without file pre-/suffix)
examples of such OSBD amb files:
|
| <Enemy> | char[32] | You will be notified about enemies by the person you are talking to. OSBDfile.amb.oni (without file pre-/suffix)
examples of such OSBD amb files:
|
| <Script> | - | |
| <AfterTalk> | char[32] | name of BSL function (that will be executed after the talk), e.g. set_objective_3 |
| <Rewards> | - | You can get rewards for saving people. A reward can be a weapon, ammo, cells, hypos, shield, phase cloak, and LSI. |
| <WeaponClass> | char[32] | any weapon, file name without prefix ONWC and suffix .oni; for exampel "w6_vdg" |
| <Ammo> | integer | number of ammo clips |
| <EnergyCell> | integer | number of energy cells |
| <Hypo> | integer | number of hypo sprays |
| <Other> | flag | combination possible
|
| <DialogLines> | - | |
| <DialogLine> | - | There can be multiple dialog lines. |
| <Flags> | flag |
|
| <Anim> | integer | any standing anim should be valid
|
| <OtherAnim> | integer | |
| <SpeechName> | char[32] | OSBDfile.amb.oni (without file pre-/suffix)
for example:
|
