OBD:Oni Binary Data

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Revision as of 16:50, 30 September 2014 by Iritscen (talk | contribs) ("endian" isn't really the name of a topic)
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If you want an introduction to modding that starts from square one, you should read Modding Oni. You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)